Difference between revisions of "WazHack"
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|updver = 1.02 | |updver = 1.02 | ||
|licensing = [[Commercial]] | |licensing = [[Commercial]] | ||
|language = [[C#]], [[JavaScript]] | |language = [[C Sharp|C#]], [[JavaScript]] | ||
|platforms = [[Windows]], [[Mac OS X]] | |platforms = [[Windows]], [[Mac OS X]] | ||
|interface = 3D in a Web Browser | |interface = 3D in a Web Browser |
Revision as of 14:53, 16 March 2012
WazHack | |
---|---|
Beta Project | |
Developer | Warwick Allison |
Theme | Traditional |
Influences | Rogue, NetHack |
Released | Nov 15, 2012 |
Updated | Mar 17, 2012 |
Licensing | Commercial |
P. Language | C#, JavaScript |
Platforms | Windows, Mac OS X |
Interface | 3D in a Web Browser |
Game Length | approximately 8 hours |
Official site of WazHack |
A retelling of NetHack in the form of a 3D realistic side-view ("platformer"). WazHack keeps strictly to the genre except for it's graphics. It is turned-based, but the turns are in fractions of a second. When the player moves or acts, the world moves forward; when the player stops to contemplate his inventory, time stands still.
The first 800 or so feet can be played freely, but then Waz comes to beat you up over a $2 guild membership fee like the kid in Better Off Dead.