Difference between revisions of "Cave Chop"

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(Created page for my 7DRLC 2012 entry)
 
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'''Cave Chop''' is a [[7DRL]] by Martin Read, released in fulfillment of the [[7DRL Challenge 2012]]. It is a derivative work of [[Martin's Dungeon Bash]] version 1.7. Note; the official web site is currently just a gitweb interface.
'''Cave Chop''' is a [[7DRL]] by Martin Read, released in fulfillment of the [[7DRL Challenge 2012]]. It is a derivative work of [[Martin's Dungeon Bash]] version 1.7. Note: the official web site is currently just a gitweb interface.


Like Martin's Dungeon Bash, the objective of Cave Chop is to kill monsters and dive deeper. The level layout method is very different to Martin's Dungeon Bash, however; each level is an open cave (carved by a random walk). There are new items, and the identification subgame has been abolished in the name of junk reduction.
Like Martin's Dungeon Bash, the objective of Cave Chop is to kill monsters and dive deeper. The level layout method is very different to Martin's Dungeon Bash, however; each level is an open cave (carved by a random walk). There are new items, and the identification subgame has been abolished in the name of junk reduction.

Revision as of 11:34, 17 March 2012

Cave Chop
7DRL
Developer Martin Read
Theme fantasy
Influences {{{influences}}}
Released 17 March 2012
Updated {{{updated}}}
Licensing BSD
P. Language C
Platforms Linux
Interface keyboard, ASCII
Game Length {{{length}}}
Official site of Cave Chop


Cave Chop is a 7DRL by Martin Read, released in fulfillment of the 7DRL Challenge 2012. It is a derivative work of Martin's Dungeon Bash version 1.7. Note: the official web site is currently just a gitweb interface.

Like Martin's Dungeon Bash, the objective of Cave Chop is to kill monsters and dive deeper. The level layout method is very different to Martin's Dungeon Bash, however; each level is an open cave (carved by a random walk). There are new items, and the identification subgame has been abolished in the name of junk reduction.