Difference between revisions of "Cave Chop"

From RogueBasin
Jump to navigation Jump to search
 
Line 5: Line 5:
| theme=fantasy
| theme=fantasy
| released=17 March 2012
| released=17 March 2012
| updated=N/A
| licensing=BSD
| licensing=BSD
| language=C
| language=C

Latest revision as of 11:41, 17 March 2012

Cave Chop
7DRL
Developer Martin Read
Theme fantasy
Influences Rogue
Released 17 March 2012
Updated N/A
Licensing BSD
P. Language C
Platforms Linux
Interface ASCII
Game Length ~30 minutes
Official site of Cave Chop


Cave Chop is a 7DRL by Martin Read, released in fulfillment of the 7DRL Challenge 2012. It is a derivative work of Martin's Dungeon Bash version 1.7. Note: the official web site is currently just a gitweb interface.

Like Martin's Dungeon Bash, the objective of Cave Chop is to kill monsters and dive deeper. The level layout method is very different to Martin's Dungeon Bash, however; each level is an open cave (carved by a random walk). There are new items, and the identification subgame has been abolished in the name of junk reduction.