Difference between revisions of "WazHack"
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{{game-beta| name = WazHack | {{game-beta| name = WazHack | ||
|developer = Warwick Allison | |developer = Warwick Allison | ||
|theme = | |theme = Fantasy | ||
|influences = Rogue, NetHack | |influences = Rogue, NetHack | ||
|released = March 15, 2012 | |released = March 15, 2012 |
Revision as of 21:10, 24 March 2012
WazHack | |
---|---|
Beta Project | |
Developer | Warwick Allison |
Theme | Fantasy |
Influences | Rogue, NetHack |
Released | March 15, 2012 |
Updated | March 24, 2012 |
Licensing | Commercial |
P. Language | C#, JavaScript |
Platforms | Windows, Mac OS X |
Interface | 3D in a Web Browser |
Game Length | many hours, many attempts |
Official site of WazHack |
Overview
WazHack is a retelling of NetHack in the form of a 3D realistic side-view ("platformer").
It keeps to the Berlin Interpretation except it is:
- not grid based;
- not ASCII, but 3D realistic.
It is turned-based, but the turns are in fractions of a second. When the player moves or acts, the world moves forward; when the player stops to contemplate his inventory, time stands still.
Screenshot
The Guild
The first 800 or so feet can be played freely (95% of games don't get that far), but then Waz comes to beat you up over a $2 Guild membership fee.
Members of the Guild can play the whole game, and also get to vote on development direction.