Difference between revisions of "Finding or Creating Sound and Music"
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* [http://www.freesound.org/ Freesound] - Lossless formats (FLAC, WAV, AIFF). Various types of effects, not specifically created for games. Creative Commons Sampling Plus 1.0 license. | * [http://www.freesound.org/ Freesound] - Lossless formats (FLAC, WAV, AIFF). Various types of effects, not specifically created for games. Creative Commons Sampling Plus 1.0 license. | ||
* [http://www.freesfx.co.uk freesfx.co.uk] - Various mp3s of music and sound effects free to use in games, as long as they are attributed. | |||
[[Category:Articles]] | [[Category:Articles]] |
Revision as of 22:00, 28 September 2013
Having sounds or music in a roguelike is rare. But not unheard of. For a developer creating his/her own sound or music can be hard. But there are some tools that could help a developer in creating their own sounds.
Tools
- DrPetter's sfxr A tool to randomly generate sound effects using a few settings. Mostly useful for creating oldschool sound effects. (mac port: cfxr)
- bfxr Another generation tool.
Free sound/music sources
When adding links, please make note of:
- The license for using the sounds/music,
- Any games that the sounds/music are designed specifically for,
- The size & type (sound effects, music) & filetype (.wav .mp3) of the files.
Music
- Kevin MacLeod - 320kbps MP3 files. Creative Commons Attribution 3.0 license.
- Roguebard - MP3 and Ogg Vorbis files. Non-commercial Creative Commons license.
- Jamendo - MP3 files, Ogg Vorbis also available sometimes. A large variety of music, not all are suitable for use. Creative Commons licenses.
Effects
- Freesound - Lossless formats (FLAC, WAV, AIFF). Various types of effects, not specifically created for games. Creative Commons Sampling Plus 1.0 license.
- freesfx.co.uk - Various mp3s of music and sound effects free to use in games, as long as they are attributed.