Difference between revisions of "WazHack"
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It is turned-based, but the turns are in fractions of a second. When the player moves or acts, the world moves forward; when the player stops to contemplate his inventory, time stands still. | It is turned-based, but the turns are in fractions of a second. When the player moves or acts, the world moves forward; when the player stops to contemplate his inventory, time stands still. | ||
== Getting the Game == | |||
The game is playable on [http://www.wazhack.com/play WazHack.com], | |||
and a Windows EXE is available from [http://www.desura.com/games/wazhack Desura]. | |||
== Screenshot == | == Screenshot == |
Revision as of 09:28, 1 July 2012
WazHack | |
---|---|
Stable game | |
Developer | Warwick Allison (Waz) |
Theme | Fantasy |
Influences | Rogue, NetHack |
Released | June 25, 2012 (1.0) |
Updated | July 1, 2012 (1.0.6) |
Licensing | Commercial |
P. Language | C#, JavaScript |
Platforms | Windows, Mac OS X |
Interface | 3D |
Game Length | many hours, many attempts |
Official site of WazHack |
Overview
WazHack is a retelling of NetHack in the form of a 3D realistic side-view "platformer".
It keeps to the Berlin Interpretation except it is:
- not grid based;
- not ASCII, but 3D realistic.
- supports multiplayer (not by resorting to realtime)
It is turned-based, but the turns are in fractions of a second. When the player moves or acts, the world moves forward; when the player stops to contemplate his inventory, time stands still.
Getting the Game
The game is playable on WazHack.com, and a Windows EXE is available from Desura.
Screenshot
Multiplayer
Multiplayer is achieved by players playing in their own instance of the dungeon, but being aware of the other's locations and able to trade items when near each other. Dungeon layout and base creature encounters are the same for all players (and items too, in competition mode).