Difference between revisions of "WazHack"

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It is turned-based, but the turns are in fractions of a second. When the player moves or acts, the world moves forward; when the player stops to contemplate his inventory, time stands still.
It is turned-based, but the turns are in fractions of a second. When the player moves or acts, the world moves forward; when the player stops to contemplate his inventory, time stands still.
== Getting the Game ==
The game is playable on [http://www.wazhack.com/play WazHack.com],
and a Windows EXE is available from [http://www.desura.com/games/wazhack Desura].


== Screenshot ==
== Screenshot ==

Revision as of 09:28, 1 July 2012

WazHack
Stable game
Developer Warwick Allison (Waz)
Theme Fantasy
Influences Rogue, NetHack
Released June 25, 2012 (1.0)
Updated July 1, 2012 (1.0.6)
Licensing Commercial
P. Language C#, JavaScript
Platforms Windows, Mac OS X
Interface 3D
Game Length many hours, many attempts
Official site of WazHack


Overview

WazHack is a retelling of NetHack in the form of a 3D realistic side-view "platformer".

It keeps to the Berlin Interpretation except it is:

  • not grid based;
  • not ASCII, but 3D realistic.
  • supports multiplayer (not by resorting to realtime)

It is turned-based, but the turns are in fractions of a second. When the player moves or acts, the world moves forward; when the player stops to contemplate his inventory, time stands still.

Getting the Game

The game is playable on WazHack.com, and a Windows EXE is available from Desura.

Screenshot

wh-screenshot-2-medium.jpg

Multiplayer

Multiplayer is achieved by players playing in their own instance of the dungeon, but being aware of the other's locations and able to trade items when near each other. Dungeon layout and base creature encounters are the same for all players (and items too, in competition mode).