Difference between revisions of "Rebirth"

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|platforms = [[Linux]], [[Mac]], [[Windows]]
|platforms = [[Linux]], [[Mac]], [[Windows]]
|interface = [[Tiles|Graphical Tiles]], [[Mouse]], [[Keyboard]]
|interface = [[Tiles|Graphical Tiles]], [[Mouse]], [[Keyboard]]
|site = http://voidpixel.reysimio.com/
|site = http://voidpixel.reysimio.com/}
|length = Long}}


'''Samsara''' (previously known as Memento Mori) is a roguelike game in development for Linux, Mac and Windows written in C++ using SFML. It's based on the concept of metempsychosis, the continuous flow between life and death. Current development version is 0.4. There is not any playable version yet.
'''Samsara''' is a roguelike game in development for Linux, Mac and Windows written in C++ using SFML. It's based on the concept of metempsychosis, the continuous flow between life and death. Current development version is 0.2. There is not any playable version yet.


== Main Features ==
== Main Features ==


* Tile-based graphics.
* Tile-based graphics
* Energy time system.
* Turn system based on a virtual real-time flow
* Random world generation.
* Procedural world generation
* Event-based interaction system.
* Friendly user interface
* Friendly user interface.
* Ambient sound enviroments
* Sound and music.

Revision as of 00:38, 23 February 2013

{{game-alpha| name = Samsara |developer = Voidpixel |theme = Original fantasy |influences = Hinduism, Diablo, Dungeon Crawl Stone Soup, World of Warcraft, Morrowind |released = ? |updated = 9/7/2012 |licensing = Freeware, Closed Source |language = C++ |platforms = Linux, Mac, Windows |interface = Graphical Tiles, Mouse, Keyboard |site = http://voidpixel.reysimio.com/}

Samsara is a roguelike game in development for Linux, Mac and Windows written in C++ using SFML. It's based on the concept of metempsychosis, the continuous flow between life and death. Current development version is 0.2. There is not any playable version yet.

Main Features

  • Tile-based graphics
  • Turn system based on a virtual real-time flow
  • Procedural world generation
  • Friendly user interface
  • Ambient sound enviroments