Difference between revisions of "CryptRL"

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Its main influence is NetHack/Slash'Em (as for the ingame interaction)
Its main influence is NetHack/Slash'Em (as for the ingame interaction)


The UI is not definitive and is being enhanced for future releases.


Take note that the UI is not final and will be more friendly in future releases.
== Features ==
 
* Tools (picking tools, picks, shovels, lanterns, oil flasks, etc)
 
* LOS
Current version includes:tools (picking tools, picks, shovels, lanterns, oil flasks, etc), LOS, lighting, monsters, potions, weapons, armors, traps, chests, stats & skills, night/day cycles, teleporters, automap, parrying, spells, scrolls, weather effects, zoom , amongst many others, '''altough there are still a lot of features to implement.''' (''e.g more spells, more monsters, more AI, amulets, shields, boots, gauntlets, quests, cities, npcs, etc....'')
* Lighting
 
* Monsters
In the game some maps are pregenerated while others are random, all of them are persistant and the final version will contain '''thematic''' random generators for dungeons, ciites and wilderness (for instance a random room could be a laboratory. So it wouldn't contain the same features as a jail or a bedroom.)
* Potions, weapons, armors
 
* Traps, chests
 
* Stats & skills
NOTE : i'm currently developping an editor to easily create predefined maps. This editor can be launch by using CryptEDITOR.bat
* Night/day cycles
 
* Teleporters
 
* Automap
* Parrying
* Spells, scrolls
* Weather effects
* Zoom
* Pregenerated and random persistant maps
* Predefined map editor CryptEDITOR.bat (On development)


== Planned Features ==
* More spells
* More monsters
* More AI
* Amulets, shields, boots, gauntlets
* Quests
* Cities, NPCs
* Thematic random generators for dungeons, cities and wilderness


== Known Issues ==
== Known Issues ==
In current version, these important issues must be corrected:
* Null pointer exceptions are still being thrown sometimes by the random dungeon generator
* Null pointer exceptions are still being thrown sometimes by the random dungeon generator
* There are GUI troubles under LINUX. Not tested under MacOS.
* There are GUI troubles under LINUX. Not tested under MacOS.
* Several optimizations still have to be done
* Several optimizations still have to be done


Please report any bug to:
Any bug reports must be sent to: cryptmaster@free.fr


cryptmaster@free.fr
Testing under Linux or MacOs is greatly appreciated
 
(any issue report about CryptRL under Linux or MacOs would be greatly appreciated)


== Links ==
== Links ==
* Executable distribution and source code:  
* Executable distribution and source code: http://sourceforge.net/projects/cryptrl/
http://sourceforge.net/projects/cryptrl/
* Official Website including most recent release: http://cryptmaster.free.fr/
 
* THE MOST RECENT RELEASE IS ALWAYS HERE :
http://cryptmaster.free.fr/


== Running Instructions ==
== Running Instructions ==
 
Under Windows : simply run CryptRL128.bat  
Under Windows : simply run CryptRL128.bat


If you do not use this .bat file please launch CryptRL from the command line as:
If you do not use this .bat file please launch CryptRL from the command line as:
  java -cp . -Xms128m -Xmx128m CryptRL
  java -cp . -Xms128m -Xmx128m CryptRL


 
To launch the editor:
To launch the EDITOR:
  CryptEDITOR.bat
  CryptEDITOR.bat
  or  java -cp . -Xms128m -Xmx128m Editeur
  or  java -cp . -Xms128m -Xmx128m Editeur
 
The maps using the following coords are special cases =
== Editor instructions ==
 
The maps using the following coords are special cases
 
  0,0,0
  0,0,0
  0,-2,0
  0,-2,0
  0,0,-1
  0,0,-1
They are precreated maps. If you've modified them you may still rebuild them by pressing Shift+Alt+R ingame.
(start a new game, press shift+alt+r then start a new game again)
Note that your modifications on this maps would then be lost.
Maps are saves in .zip (and you must only load .zip maps) in the TERRAINSstockMonde folder.


They are precreated maps. If you've modified them you may still rebuild them by pressing Shift+Alt+R ingame. (start a new game, press shift+alt+r then start a new game again) Note that your modifications on this maps would then be lost.


Maps files are saved as .zip (and you must only load .zip maps) in the TERRAINSstockMonde folder.


Ambiant Sounds :
Ambient Sounds :
You can put any .wav (ACM only) file in the following folders =
You can put any .wav (ACM only) file in the following folders =


Line 101: Line 106:
== Screenshots ==
== Screenshots ==


http://cryptmaster.free.fr/SITE/crlscreenshots/2.jpg
http://cryptmaster.free.fr/SITE/crlscreenshots/2.jpg



Revision as of 17:57, 22 July 2006

CryptRL
Developer Crypt
Theme Fantasy
Influences NetHack, Slash'EM
Status Playable Alpha 0.6271
Released
Updated 2006/07/22
Licensing
P. Language Java
Platforms Java
Interface Tiles, Keyboard
Game Length
Official site of CryptRL


Description

CryptRL is a Java 1.5 roguelike with sound and graphics, which uses the David Gervais tileset as well as the RLTiles library.

It's bilingual (english/french) and allows you to switch language ingame.

Its main influence is NetHack/Slash'Em (as for the ingame interaction)

The UI is not definitive and is being enhanced for future releases.

Features

  • Tools (picking tools, picks, shovels, lanterns, oil flasks, etc)
  • LOS
  • Lighting
  • Monsters
  • Potions, weapons, armors
  • Traps, chests
  • Stats & skills
  • Night/day cycles
  • Teleporters
  • Automap
  • Parrying
  • Spells, scrolls
  • Weather effects
  • Zoom
  • Pregenerated and random persistant maps
  • Predefined map editor CryptEDITOR.bat (On development)

Planned Features

  • More spells
  • More monsters
  • More AI
  • Amulets, shields, boots, gauntlets
  • Quests
  • Cities, NPCs
  • Thematic random generators for dungeons, cities and wilderness

Known Issues

  • Null pointer exceptions are still being thrown sometimes by the random dungeon generator
  • There are GUI troubles under LINUX. Not tested under MacOS.
  • Several optimizations still have to be done

Any bug reports must be sent to: cryptmaster@free.fr

Testing under Linux or MacOs is greatly appreciated

Links

Running Instructions

Under Windows : simply run CryptRL128.bat

If you do not use this .bat file please launch CryptRL from the command line as:

java -cp . -Xms128m -Xmx128m CryptRL

To launch the editor:

CryptEDITOR.bat
or  java -cp . -Xms128m -Xmx128m Editeur

Editor instructions

The maps using the following coords are special cases

0,0,0
0,-2,0
0,0,-1

They are precreated maps. If you've modified them you may still rebuild them by pressing Shift+Alt+R ingame. (start a new game, press shift+alt+r then start a new game again) Note that your modifications on this maps would then be lost.

Maps files are saved as .zip (and you must only load .zip maps) in the TERRAINSstockMonde folder.

Ambient Sounds : You can put any .wav (ACM only) file in the following folders =

\sons\ambiance\outdoorday

\sons\ambiance\outdoornight

\sons\ambiance\underground

If you download ambianceWavs.rar or ambianceWavs.zip, unpack it in the \sons\ambiance\ folder.

Requirements

CryptRL requires Sun JAVA 1.5 JRE

Developped and works fine under Windows XP.

Not tested under MacOS, Win98, WinMe nor Win2000.

Screenshots

2.jpg

3.jpg

4.jpg

5.jpg

crlgoth.jpg

Under construction Editor : editor.jpg