Difference between revisions of "Rot.js"
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JavaScript roguelike toolkit, modelled slightly after [[libtcod]]. | JavaScript roguelike toolkit, modelled slightly after [[libtcod]]. | ||
Features: | '''Features:''' | ||
* Interactive manual | * Interactive manual | ||
* <canvas> console display | * <canvas> console display | ||
Line 25: | Line 25: | ||
* Hex support (console, FOV, pathfinding, dungeon generation) | * Hex support (console, FOV, pathfinding, dungeon generation) | ||
Games written with rot.js: | '''Games written with rot.js:''' | ||
* [[RailRL]] | * [[RailRL]] | ||
* [[star-wars|Star Wars Miniature]] | * [[star-wars|Star Wars Miniature]] |
Revision as of 10:44, 20 November 2012
rot.js | |
---|---|
Library project | |
Developer | Ondras |
Released | May 22 2012 |
Updated | Nov 01 2012 |
Status | Stable |
Licensing | BSD License |
P. Language | JavaScript |
Platforms | All |
Dependencies | |
Official site of rot.js |
JavaScript roguelike toolkit, modelled slightly after libtcod.
Features:
- Interactive manual
- <canvas> console display
- RNG
- Map generators (dungeon, cellular, mazes)
- field of view toolkit with 5 different algorithms
- Pathfinding (Dijkstra, A*)
- Simplex noise generator
- Turn scheduling
- Asynchronous game engine
- Hex support (console, FOV, pathfinding, dungeon generation)
Games written with rot.js: