Difference between revisions of "Heart of Nirn"
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The latest version can always be found on the Heart of Nirn Development Blog: http://heartofnirn.blogspot.com/ | The latest version can always be found on the Heart of Nirn Development Blog: http://heartofnirn.blogspot.com/ | ||
[[Category:Open ended roguelikes]] |
Revision as of 14:39, 23 November 2016
Heart of Nirn | |
---|---|
Alpha Project | |
Developer | Jack A. Lope |
Theme | Fantasy |
Influences | Elder Scrolls Universe and Lore, Dungeon Crawl Stone Soup |
Released | November 24, 2012 |
Updated | December 9, 2012 |
Licensing | Open Source |
P. Language | Python |
Platforms | Windows |
Interface | ASCII |
Game Length | Indefinite, no end point yet |
Official site of Heart of Nirn |
Heart of Nirn is a roguelike inspired by the Elder Scrolls universe and lore. The end goal for the roguelike is a fully-functioning combat and character system derived from the Elder Scrolls games, and eventually an overworld with quests, guilds, cities, etc.
Development
Currently the game is in early alpha stages. The base game was constructed with Complete Roguelike Tutorial, using python+libtcod. New additions, not included in the tutorial, include race selection and an attribute system like the Elder Scrolls games.
The latest version can always be found on the Heart of Nirn Development Blog: http://heartofnirn.blogspot.com/