Difference between revisions of "Allure of the Stars"
Jump to navigation
Jump to search
(update for v0.4.8) |
|||
Line 5: | Line 5: | ||
|released = Aug 05, 2011 | |released = Aug 05, 2011 | ||
|relver = 0.4.1 | |relver = 0.4.1 | ||
|updated = | |updated = Sep 21, 2013 | ||
|updver = 0.4. | |updver = 0.4.8 | ||
|licensing = [[GNU AGPL3]] (Free Software) | |licensing = [[GNU AGPL3]] (Free Software) | ||
|language = [[Haskell]] | |language = [[Haskell]] | ||
Line 16: | Line 16: | ||
This is an alpha release of Allure of the Stars, | This is an alpha release of Allure of the Stars, | ||
a near-future Sci-Fi roguelike and tactical squad game | a near-future Sci-Fi roguelike and tactical squad game. | ||
The game | The game is barely fun at this stage and not yet | ||
See the wiki for design notes and contribute. | really Sci-Fi. See the wiki for design notes and contribute. | ||
New in this release are experimental multiplayer modes | |||
and a lot of gameplay changes induced by the engine overhaul. | |||
Long term goals are high replayability and auto-balancing | Long term goals are high replayability and auto-balancing | ||
through procedural content generation and persistent content | through procedural content generation and persistent content | ||
Line 26: | Line 28: | ||
The game is written using the [[LambdaHack]] Haskell roguelike game engine. | The game is written using the [[LambdaHack]] Haskell roguelike game engine. | ||
Allure of the Stars can be compiled using the [http://www.haskell.org/cabal cabal] tool from the Allure package available at [http://hackage.haskell.org/package/Allure its Hackage page.] |
Revision as of 23:36, 20 September 2013
Allure of the Stars | |
---|---|
Futuristic Alpha Project | |
Developer | Andres Löh, Mikolaj Konarski |
Theme | near-future Sci-Fi |
Influences | Angband, X-Com |
Released | Aug 05, 2011 |
Updated | Sep 21, 2013 |
Licensing | GNU AGPL3 (Free Software) |
P. Language | Haskell |
Platforms | Linux, OSX, Windows |
Interface | Keyboard, ASCII (GTK or Terminal) |
Game Length | ~30 minutes |
Official site of Allure of the Stars |
This is an alpha release of Allure of the Stars, a near-future Sci-Fi roguelike and tactical squad game. The game is barely fun at this stage and not yet really Sci-Fi. See the wiki for design notes and contribute.
New in this release are experimental multiplayer modes and a lot of gameplay changes induced by the engine overhaul. Long term goals are high replayability and auto-balancing through procedural content generation and persistent content modification based on player behaviour.
The game is written using the LambdaHack Haskell roguelike game engine.
Allure of the Stars can be compiled using the cabal tool from the Allure package available at its Hackage page.