Difference between revisions of "Spell"
m |
m (minor extension) |
||
Line 1: | Line 1: | ||
A spell is the general name given to any magic effect avaliable to characters or creatures through the use of [[Item|items]] such as scrolls, wands, staves, or spellcasting abilities. Spellcasters need resources cast. Most often [[Mana|mana]] is required but sometimes other ingredients may be needed for spell to work or included as amplification of effect. | A spell is the general name given to any magic effect avaliable to characters or creatures through the use of [[Item|items]] such as scrolls, wands, staves, or spellcasting abilities. Spellcasters need resources to cast. Most often [[Mana|mana]] is required but sometimes other ingredients may be needed for spell to work or included as amplification of effect. | ||
== Categorization == | == Categorization == | ||
Line 17: | Line 17: | ||
* '''Conjuration''' | * '''Conjuration''' | ||
Violent and destructive area of magic concentrated on doing damage to everything that can be found in a dungeon. | Violent and destructive area of magic concentrated on doing damage to everything that can be found in a dungeon. Most spells used for killing monsters belong to this category. | ||
* '''Summoning''' | * '''Summoning''' | ||
Calling demons, elementals or other creatures from various worlds and planes to serve caster temporarily. | Calling demons, elementals or other creatures from various worlds and planes to serve caster temporarily. Summoned monsters not neccesarily are friendly to person who called them to this world. Beings often disappear after bond tieing them to current place fades but some roguelikes allows them to stay indefinitely with the caster. | ||
* '''Enchantment''' | * '''Enchantment''' | ||
This subtle area of magic specializes in binding magical properties to items and creatures. Offers range of handy utility effects. | This subtle area of magic specializes in binding magical properties to items and creatures. Offers range of handy utility effects. Enchantments alone rarely provide enough staying power for caster to lead him or her to victory but combined with other realm of magic may be a great boon. | ||
* '''Necromancy''' | |||
Necromancy allows to raise slain foes as undead slaves. Some games define undead as an soul bound to animated corpse (or part of) therefore limiting material for undead to intellingent beings. Other claim that only corpse of formerly living creature is needed for these spells to work. Apart from creating slaves Necromancy allows different use of corpses and offers palette of other effects closely connected with death. Some of them are very cruel. | |||
* '''Divination''' | * '''Divination''' |
Revision as of 07:12, 11 August 2006
A spell is the general name given to any magic effect avaliable to characters or creatures through the use of items such as scrolls, wands, staves, or spellcasting abilities. Spellcasters need resources to cast. Most often mana is required but sometimes other ingredients may be needed for spell to work or included as amplification of effect.
Categorization
Usually spells are grouped into categories or magic schools. Commonly used categories are:
- Good/Light/White
Effects involve healing, curing, creating protective auras, giving benefits to caster or target creature or object.
- Evil/Dark/Black
Effects involve destruction of, harming or weakening targets.
- Clerical
Enchantments, spells of nature, protection and healing. Favored by priests, druids and paladins.
- Arcane
Mostly elemental spells. Used mainly by wizards, elementalists and other mages.
- Conjuration
Violent and destructive area of magic concentrated on doing damage to everything that can be found in a dungeon. Most spells used for killing monsters belong to this category.
- Summoning
Calling demons, elementals or other creatures from various worlds and planes to serve caster temporarily. Summoned monsters not neccesarily are friendly to person who called them to this world. Beings often disappear after bond tieing them to current place fades but some roguelikes allows them to stay indefinitely with the caster.
- Enchantment
This subtle area of magic specializes in binding magical properties to items and creatures. Offers range of handy utility effects. Enchantments alone rarely provide enough staying power for caster to lead him or her to victory but combined with other realm of magic may be a great boon.
- Necromancy
Necromancy allows to raise slain foes as undead slaves. Some games define undead as an soul bound to animated corpse (or part of) therefore limiting material for undead to intellingent beings. Other claim that only corpse of formerly living creature is needed for these spells to work. Apart from creating slaves Necromancy allows different use of corpses and offers palette of other effects closely connected with death. Some of them are very cruel.
- Divination
- Elemental
- Fire
- Ice
- Air
- Earth
- This page is a stub. Please help RogueBasin by expanding it. Click here to edit this page.