Difference between revisions of "CataclysmDDA"

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|released = 19 September 2010 (orig.), 2 January 2013 (DDA)
|released = 19 September 2010 (orig.), 2 January 2013 (DDA)
|updated = Frequently
|updated = Frequently
|licensing = Source available but unlicensed
|licensing = creative commons attribution-sharealike
|language = [[Cpp|C++]]
|language = [[Cpp|C++]]
|platforms = Windows, Linux, Mac OS X
|platforms = Windows, Linux, Mac OS X

Revision as of 08:25, 1 April 2013

Cataclysm: Dark Days Ahead
Alpha Project
Developer The Darkling Wolf et. al.
Theme Post-Apocalypse, Zombie, Sci-fi
Influences Fallout, Left 4 Dead, Half-Life, Deus Ex, DoomRL, Crawl, Dune, Mad Max, Dawn of the Dead, I Am Legend, Tremors, The Day of the Triffids, RIFTS
Released 19 September 2010 (orig.), 2 January 2013 (DDA)
Updated Frequently
Licensing creative commons attribution-sharealike
P. Language C++
Platforms Windows, Linux, Mac OS X
Interface ASCII, Keyboard
Game Length Open ended
Official site of Cataclysm: Dark Days Ahead


Cataclysm: Dark Days Ahead is a zombie apocalypse roguelike in active and rapid development.

Cataclysm is still in alpha, and should be expected to be riddled with bugs.

Download

Windows and Mac OS X binaries are available at the project home page; Linux will have to download and build the source code.

You can also get the latest and greatest (but possibly buggy/broken) by compiling the source code found at the game's Github repository. This is very easy under Linux, easy under Mac OS X, provided you have the toolchain set up, somewhat hard under Windows.

Gameplay

The basic goal is survival in harsh post-cataclysm world. This alpha release doesn't present any long-term goals to the player, aside from goals they might set for themselves (and there's plenty to do). The first important goal is to find a way to store some items on your person. The player starts out wearing jeans and a t-shirt, limiting the volume they can carry severely. Many clothing pieces will provide pockets to store useful things in. Jeans have a few, but trenchcoats have significantly more. Consider looking for a messenger bag, a purse or a backpack. Alternatively, you can study tailoring and sew one yourself.

The next goal is to get armed well. Try to get your hands on a broom, a mop or some other long stick. Find something capable of cutting to sharpen it to a wooden spear, which is a fairly good weapon to start puncturing monsters with. Guns are a great means of dispatching shambling zombies; unfortunately the noise made attracts many more braindeads and you are going to have more trouble than you started with. Either waste those and use the first opportunity to flee, or use a silencer, found occasionally in gun stores. If you have mechanics skill, it is possible to craft a silencer from common items.

Later, load up on comestibles, tools and knowledge. Visit libraries, hardware stores, grocery stores and more. Loot every place that might contain useful means of survival. Manage your resources carefully. During your travels you should aim to be continually better prepared for all kinds of problems. These will come for sure. Zombies, triffids, fungaloids, giant ants, diseases ...

Butcher every corpse you find. Practice makes perfect. Learn how to cook and soon lone green Z's will look like meals on two legs. Unless your character is a vegetarian, that is.

Features

  • Detailed character creation, with a plethora of traits to choose from.
  • Defense mode, a coffeebreak mode with fast-paced combat.
  • Bionics; Similar to the magic system in many games.
  • Mutations, both positive and negative.
  • Unbounded, fully randomized world map that is persistent between characters.
  • Item crafting!
    • New recipes may be acquired by honing your knowledge through practice or learning from books
  • Realistic fire, smoke, and other dynamic map effects.
  • NPCs:
    • Menu-based dialog.
    • Item trading. Barter skill.
    • Ability to recruit, hire, or enslave NPCs to form a party.
  • A day/night cycle with the need to sleep. Use caffeine to stay awake longer if you must but be aware this is not healthy.
  • Over 300 item types, including a multitude of real-world guns, drugs, and tools.
    • Many drugs are addictive, and will require continuous use to avoid withdrawal effects.
  • Ability to board doors and windows, construct traps and fortify your home base to prevent a rude awakening by a zombie.
  • Ability to construct your own wooden constructions, including walls and a roof.
  • Ability to drive around in vehicles found in the post-apocalyptic landscape.
    • These can be modified to your needs, or you could even build one from scratch!