Difference between revisions of "Double Rogue"
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|licensing = freeware | |licensing = freeware | ||
|interface = [[3D]], Keyboard (Desktop) | |interface = [[3D]], Keyboard (Desktop) | ||
| | |updated = March 2013 (v1.0), Release | ||
|length = Medium | |length = Medium | ||
|site = http://www.kongregate.com/games/RatKingsLair/double-rogue | |site = http://www.kongregate.com/games/RatKingsLair/double-rogue |
Revision as of 15:52, 18 March 2013
Double Rogue | |
---|---|
7DRL | |
Developer | Friedrich Hanisch (ratking) |
Theme | abstract 3d dungeons |
Influences | English Country Tune, Trine |
Released | 2013 |
Updated | March 2013 (v1.0), Release |
Licensing | freeware |
P. Language | Unity3D, C# |
Platforms | Web |
Interface | 3D, Keyboard (Desktop) |
Game Length | Medium |
Official site of Double Rogue |
Story
A strange spell melt the souls of two beings (Hexalandrias the Wizard and Mo the Barbarian) into one. Now they have to find the Amulet of Yendor to become separate entities again. All this is happening in a strange world of cubes.
Features
- full 3D world
- turnbased combat, randomness, permadeath
- six levels with three different "dungeon" types (desert, forest/?meadow, stone)
- 14 enemy types with different behaviors and movement
- 5 types of items: bombs, money, powerup, teleport and healthpotion
- a shop after each level
- particle effects
Standalone versions
The most up-to-date version is on Kongregate, but there are also standalone versions for Windows, Mac and Linux.