Difference between revisions of "Religious Constraints (Rules)"

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-- Dani?«l L?¶wenstein
-- Dani?«l L?¶wenstein
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[[Category:Articles]][[Category:Gameplay]]</pre>
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Revision as of 11:38, 12 September 2006

This article is based on a discussion in rec.games.roguelike.development to
which the following individuals contributed:


Michael Blackney [michaelblackney@hotmail.com]
Josh Fishman [fishman@ext.rlab.cs.nyu.edu]
Dani?«l L?¶wenstein [dlowen@xs4all.nl]


- No cheat: will not try to scam people when buying/selling/trading items.
- No kill: will try not to kill other members of the same race.
- No kill any: will try not to kill other creatures of any race.
- Honour elders.
- No lie.
- No steal.
- No take: will not pick up objects from the ground.
- Fight evil: will attack who it conceives to be its enemies on sight.
- No retreat.
- No surrender.
- Caste: only speaks/interacts with others if they are of a similar social
  standing.
- No gluttony.
- No greed: will give away items if they think others need them more.
- No revenge.
- No fighting.
- Fair fighting: like the knights/samurai in Nethack.
- Silent.
- No trespassing: will understand not to enter others property uninvited, and
  will also not like others to enter their property uninvited.
- Poverty.
- No blood: will not use weapons which draw blood (swords, &c.)
- Monotheist: may only follow up to one god.
- No magic. 

-- Michael Blackney



- No stimulants (haste, might, speed potions)
- No poisoning others
- No consorting with demons (summoning etc.)
- No "death magic" (necromancy or whatever)
- Vegetarianism (no meat)

- No medicine (potions of healing or whatever) (like Christ.Scientists)
- No going into debt (like Mormons)
- No unnecessary cruelty (napalm on the living, explosives, "pain" spells)
- No killing normal animals
- No ESP / Telepathy / other psionic powers / effects

-- Josh Fishman



(From the classic religions)

- Taking a pilgrimage walk (with restrains like unarmed or with heavy religious
  objects) to a distant location
- Pray for at least "X" times a day (visit the church/temple each day/week)
- Sacrifice to the gods an amount of food equal to the amount you eat (half
  ration)
- Self mutilation for breaking any of the religious rules
- Crusade, kill EVERYONE with a different religion (and destroy their temples)
- Scoring points for the afterlife, do quests for your god/priest, convert
  people to your religion and build temples

(From the New Age nonsense(with all respect ofcourse))

- Only allow negative/positive energy in your aura (maintain a minimum distant
  from evil/good creatures)
- Eat only food you've grown yourself (don't pick up any food in the dungeon,
  you don't know where it's been!)
- Put skill points/experience into stats that don't have any benefits in the
  game (like soul and spirit)
- Don't use a mobile phone (or any other object that contains evil/good magic
  energy)
               
-- Dani?«l L?¶wenstein