Difference between revisions of "User:Lochok"
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*[[Implementing interesting townsfolk AI]] | *[[Implementing interesting townsfolk AI]] | ||
*[[Need driven AI]] | *[[Need driven AI]] | ||
*[[Ratio AI]] |
Revision as of 12:31, 12 September 2006
Articles I have ported:
- Language in Roguelike Games
- Quests in Roguelikes
- Religious Constraints (Rules)
- Roguelike Themes
- Creating a Story
- The Role of Hunger in Roguelikes
- Sound and Music
- Simple Combat in the Dungeon
- Implicit Facing
- Programming Roguelike Magic
- Representing Magick Skills
- The Gramarye A Magic System for FUDGE
- Pathfinding
- Roguelike Intelligence - Stateless AIs
- Roguelike AI - Doing it the generic way
- Roguelike Integlligence - Evolving State Machine AIs
- A Better Monster AI
- Roguelike Intelligence - Displaced Actions
- Plug-In Monster AI
- Quick Pathfinding in a Dungeon
- Tracking by Scent and Sound
- Roguelike Intelligence - Intrinsic Information and State Machine AIs
- Roguelike Intelligence - Genetic Algorithms and Evolving State Machine AIs
- Implementing interesting townsfolk AI
- Need driven AI
- Ratio AI