Difference between revisions of "Incursion"
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{{game-beta| name = Incursion | {{game-beta| name = Incursion | ||
|developer = [[Julian Mensch]] | |developer = [[Julian Mensch]] | ||
|theme = Fantasy | |theme = [[List of roguelikes by theme#Fantasy|Fantasy]] | ||
|influences = [[Omega]], D20 | |influences = [[Omega]], D20 | ||
|released = 2007 Jul 28 | |released = 2007 Jul 28 |
Revision as of 04:27, 6 March 2014
Incursion | |
---|---|
Beta Project | |
Developer | Julian Mensch |
Theme | Fantasy |
Influences | Omega, D20 |
Released | 2007 Jul 28 |
Updated | 2010 Jan 21 (0.6.9I) |
Licensing | Freeware |
P. Language | C++ |
Platforms | Windows, Linux, Mac |
Interface | |
Game Length | 10-20 hours |
Official site of Incursion |
Incursion: Halls of the Goblin King is a freeware roguelike game based on (but not strictly adherant to) the mechanics of the d20 system made available under the Open Game License by Wizards of the Coast.
The game boasts 9 races, 10 classes, 45 skills, and 17 gods all of them very well described and implemented and requiring totally different strategies to be played effectively though one can also decide to play as an atheist or a polytheist.
According to the developer, Incursion: Halls of the Goblin King is "a promo game for the upcoming roguelike epic Incursion: Return of the Forsaken", which will feature overland map, multiple dungeons, towns, more prestige classes and other features.
At the moment, Incursion features a single, randomly generated multilevel dungeon. Which could seem limiting but it feels like a complete game and requires several hours of gameplay to ascend and hundreds to master.
The developer has stated that, while not exactly true, it would be best that people consider Incursion dead, and that it is possible that new Incursion will never come.
The developer has promised that the source code will be released at some point in the early future.
The great tech doc about the game is provided here. It could prove useful in roguelike development.
External links
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