Difference between revisions of "The Veins of the Earth"
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* magic armors | * magic armors and shields up to +5 | ||
* critical hits | * critical hits | ||
* working feat select | * working feat select | ||
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* encumbrance | * encumbrance | ||
* stairs have a chance of not changing the dungeon level | * stairs have a chance of not changing the dungeon level | ||
* in-game help screen | |||
[[Category:Beta projects]] | [[Category:Beta projects]] |
Revision as of 10:25, 3 August 2013
underdark RL | |
---|---|
Beta Project | |
Developer | Zireael, Sebsebeleb |
Theme | Fantasy |
Influences | Incursion, D20 |
Released | 2013 Jul 15 (v.0.0.5, beta 1) |
Updated | 2013 Aug 3 (v.0.0.6, beta 1.5) |
Licensing | Open source, Freeware |
P. Language | Lua |
Platforms | Windows, Linux, Mac |
Interface | ASCII, keyboard |
Game Length | |
Official site of underdark RL |
underdark RL, not to be confused with a 2004 defunct roguelike UnderDark, is a module for T-Engine 4.0.1.
A standalone .exe release is planned.
The module can be downloaded from GitHub: [1]. It is a playable beta.
Contributors WANTED!
Just fork the repo, make your changes and then make a pull request back. There's a list of issues (bugs and ideas) available on git, too.
Remember, do NOT include anything that's not OGL (i.e. no kuo-toa or illithids).
Features currently implemented include:
- inventory
- 8 classes [fighter, rogue, mage, ranger, cleric, barbarian, druid, warlock]
- 10 races [human, half-elf, elf, dwarf, half-orc; drow, duergar, deep gnomes]
- character sheet
- default dungeon generation
- randomized unarmed and weapon damage
- attack roll
- AC implemented
- working hp, exp, dungeon level display
- some 0 and 1st level spells
- attributes roller before birther (character creation)
- an iconed hotbar for spells
- spellbook
- some monsters up to CR 1
- calendar
- light sources
- magic armors and shields up to +5
- critical hits
- working feat select
- most melee feats from SRD
- most weapons from SRD
- skill checks and opposed checks
- skill points at lvl 1
- working archery
- working experience points
- encumbrance
- stairs have a chance of not changing the dungeon level
- in-game help screen