Difference between revisions of "SurviveRL"
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|influences = [[Minecraft, Ultima Online, Dwarf Fortress, Terraria]] | |influences = [[Minecraft, Ultima Online, Dwarf Fortress, Terraria]] | ||
|released = Jun 27, 2013 (0.01) | |released = Jun 27, 2013 (0.01) | ||
|updated = Aug | |updated = Aug 09, 2013 (0.05a) | ||
|licensing = [[Closed Source]] | |licensing = [[Closed Source]] | ||
|language = [[C#]] | |language = [[C#]] |
Revision as of 06:17, 9 August 2013
SurviveRL | |
---|---|
Alpha Project | |
Developer | Jason Coombes |
Theme | Survival |
Influences | Minecraft, Ultima Online, Dwarf Fortress, Terraria |
Released | Jun 27, 2013 (0.01) |
Updated | Aug 09, 2013 (0.05a) |
Licensing | Closed Source |
P. Language | C# |
Platforms | Windows OSX Linux |
Interface | ANSI |
Game Length | |
Official site of SurviveRL |
SurviveRL is a new type of RogueLike where the world is infinite and procedural, and can be fully modified during gameplay.
The concept of the game is to survive, of course, in an infinite and adapting world, where the player is a participant.
Some mechanics include:
- Combat (added)
- Crafting
- Resource Gathering
- Housing/Fortress creation and defense
- Skill Trees
It is still in early development, but has daily updates, both with wiki posts, and game versions for download.