Difference between revisions of "Allure of the Stars"
(update for v0.4.8) |
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|released = Aug 05, 2011 | |released = Aug 05, 2011 | ||
|relver = 0.4.1 | |relver = 0.4.1 | ||
|updated = | |updated = Nov 30, 2013 (0.4.10) | ||
|updver = 0.4. | |updver = 0.4.10 | ||
|licensing = [[GNU AGPL3]] (Free Software) | |licensing = [[GNU AGPL3]] (Free Software) | ||
|language = [[Haskell]] | |language = [[Haskell]] | ||
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really Sci-Fi. See the wiki for design notes and contribute. | really Sci-Fi. See the wiki for design notes and contribute. | ||
New in this release are | New in this release are screensaver game modes (AI vs AI), | ||
and | improved AI (can now climbs stairs, etc.), multiple, | ||
multi-floor staircases, multiple savefiles, configurable | |||
framerate and combat animations and more. | |||
Long term goals are high replayability and auto-balancing | Long term goals are high replayability and auto-balancing | ||
through procedural content generation and persistent content | through procedural content generation and persistent content |
Revision as of 08:36, 30 November 2013
Allure of the Stars | |
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Futuristic Alpha Project | |
Developer | Andres Löh, Mikolaj Konarski |
Theme | near-future Sci-Fi |
Influences | Angband, X-Com |
Released | Aug 05, 2011 |
Updated | Nov 30, 2013 (0.4.10) |
Licensing | GNU AGPL3 (Free Software) |
P. Language | Haskell |
Platforms | Linux, OSX, Windows |
Interface | Keyboard, ASCII (GTK or Terminal) |
Game Length | ~30 minutes |
Official site of Allure of the Stars |
This is an alpha release of Allure of the Stars, a near-future Sci-Fi roguelike and tactical squad game. The game is barely fun at this stage and not yet really Sci-Fi. See the wiki for design notes and contribute.
New in this release are screensaver game modes (AI vs AI), improved AI (can now climbs stairs, etc.), multiple, multi-floor staircases, multiple savefiles, configurable framerate and combat animations and more. Long term goals are high replayability and auto-balancing through procedural content generation and persistent content modification based on player behaviour.
The game is written using the LambdaHack Haskell roguelike game engine.
Allure of the Stars can be compiled using the cabal tool from the Allure package available at its Hackage page.