Difference between revisions of "Prospector"
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|influences = Traveller, Starflight | |influences = Traveller, Starflight | ||
|released = Feb 18, 2009 (0.1.0) | |released = Feb 18, 2009 (0.1.0) | ||
|updated = | |updated = Dec 5, 2013 (0.3.0 r180) | ||
|licensing = [[GPL|GNU General Public License v2]] | |licensing = [[GPL|GNU General Public License v2]] | ||
|language = [[FreeBasic]] | |language = [[FreeBasic]] |
Revision as of 19:18, 4 February 2014
Prospector | |
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Beta Project | |
Developer | magellan (Matthias Mennel) |
Theme | Science Fiction |
Influences | Traveller, Starflight |
Released | Feb 18, 2009 (0.1.0) |
Updated | Dec 5, 2013 (0.3.0 r180) |
Licensing | GNU General Public License v2 |
P. Language | FreeBasic |
Platforms | Windows Linux |
Interface | Console |
Game Length | appr. 6 hours |
Official site of Prospector |
In an unexplored sector of space, humanity seeks to establish a permanent presence. Megacorporations have set up starbases in the region, where they employ freelance prospectors to find exploitable resources and map unknown planets. The player commands a team of these prospectors. Their goal is to explore the unknown systems and bring back valuable minerals, alien artifacts, and biodata... without being killed by hostile life forms, space pirates, harsh planet conditions, interstellar gas clouds, running out of oxygen, and the many other dangers of the sector. Can the player make enough money to retire in luxury, or does a brutal TPK await them?
Features
- Randomly generated universe, planets and aliens
- Unique/special planets, some of which pay homage to classic science-fiction
- 17 Ship types and custom hull designer
- A wealth of weapons, armor, equipment, and cyberware for team members
- Squad based combat system
- Tileset by Deon or traditional ASCII
Status
After a hiatus by Magellan, the game is back in development and has a new website. It would be fair to assign Prospector beta status, as it has progressed enough to be playable and winnable.