Difference between revisions of "The Veins of the Earth"
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|influences = [[Incursion]], [[Dungeons_and_Dragons | D20]] | |influences = [[Incursion]], [[Dungeons_and_Dragons | D20]] | ||
|released = 2013 Jul 15 (v.0.1.0, beta 1) | |released = 2013 Jul 15 (v.0.1.0, beta 1) | ||
|updated = 2013 Oct | |updated = 2013 Oct 21 (v.0.8.0 standalone, beta 3.5 "Swirling Red Potion") | ||
|licensing = [[Open source]], [[Freeware]] | |licensing = [[Open source]], [[Freeware]] | ||
|language = [[Lua]] | |language = [[Lua]] | ||
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* 2 prestige classes: shadowdancer, assasin | * 2 prestige classes: shadowdancer, assasin | ||
* 10 races: human, half-elf, elf, dwarf, half-orc; drow, duergar, deep gnomes | * 10 races: human, half-elf, elf, dwarf, half-orc; drow, duergar, deep gnomes | ||
* backgrounds for quicker character creation | |||
* a random name generator, taking into account your race and sex | * a random name generator, taking into account your race and sex | ||
* working ECL (Effective Character Level) | * working ECL (Effective Character Level) | ||
* XP for killing monsters, descending deeper, disarming traps | |||
* multiclassing & prestige classes | * multiclassing & prestige classes | ||
* colored character sheet with tooltips displaying rules info | * colored character sheet with tooltips displaying rules info | ||
* randomized unarmed and weapon damage; archery and weapon finesse | * randomized unarmed and weapon damage; archery and weapon finesse; two weapon fighting penalties & feats | ||
* attack roll & AC & critical hits & offhand attacks (including double weapons) & iterative attacks | * attack roll & AC & critical hits & offhand attacks (including double weapons) & iterative attacks | ||
* death at -10 and detrimental effects both at 0 and in the -1 to -9 range | |||
* saving throws [Seb]; now take the best of two stats (Dex-Int; Con-Str; Wis-Cha) | * saving throws [Seb]; now take the best of two stats (Dex-Int; Con-Str; Wis-Cha) | ||
* hp, exp, dungeon level on-screen display | * hp, exp, dungeon level on-screen display now with bars and color changing depending on the amount of HP left | ||
* inventory & encumbrance | * inventory & encumbrance | ||
* spellbook, an iconed hotbar for spells | * spellbook, an iconed hotbar for spells [Seb]; some 0, 1st, 2nd, 3rd level spells | ||
* armor spell failure chance; key stat must be 9 to cast spells | * armor spell failure chance; key stat must be 9 to cast spells | ||
* casters gain access to next spell level every 3rd level | * casters gain access to next spell level every 3rd level | ||
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* feat and skill select [Seb] | * feat and skill select [Seb] | ||
* skill checks and opposed checks, including armor check penalty and racial bonuses; more skill points at first character level | * skill checks and opposed checks, including armor check penalty and racial bonuses; more skill points at first character level | ||
* skill tests printed to log; max skill ranks implemented | * skill tests printed to log; max skill ranks implemented; feat bonuses applied on top of skill ranks | ||
* most weapons from SRD; magic armors and shields; light sources; amulet of natural armor; cure x wounds potions [Seb] | * most weapons from SRD; magic armors and shields; light sources; amulet of natural armor; cure x wounds potions [Seb] | ||
* ranged weapons as starting equipment; deep-dwelling races no longer get a torch | * ranged weapons as starting equipment; deep-dwelling races no longer get a torch | ||
* most melee & skill enhancing feats from SRD | * most melee & skill enhancing feats from SRD | ||
* working Intuition skill and item identification | * working Intuition skill (now for one item only) and item identification | ||
* colored in-game help screen; legend screen | * colored in-game help screen; legend screen | ||
* stairs have a chance of not changing the dungeon level [Seb] | * stairs have a chance of not changing the dungeon level [Seb] |
Revision as of 10:40, 21 October 2013
The Veins of the Earth | |
---|---|
Beta Project | |
Developer | Zireael, Sebsebeleb |
Theme | Fantasy |
Influences | Incursion, D20 |
Released | 2013 Jul 15 (v.0.1.0, beta 1) |
Updated | 2013 Oct 21 (v.0.8.0 standalone, beta 3.5 "Swirling Red Potion") |
Licensing | Open source, Freeware |
P. Language | Lua |
Platforms | Windows, Linux, Mac |
Interface | ASCII, keyboard |
Game Length | |
Official site of The Veins of the Earth |
The Veins of the Earth is a module for T-Engine 4.0.1.
The standalone version (T-Engine + module) can be downloaded from https://github.com/Zireael07/The-Veins-of-the-Earth/releases. The ModDB site downloads come later due to their authorization process.
The game is a playable beta.
The versioning has been recently overhauled, therefore old file names don't match the version numbers.
Contributors WANTED! The to-debug branch contains WIP code which isn't working properly for some reason. Any help debugging it is welcome!
Just fork the repo, make your changes and then make a pull request back. There's a list of issues (bugs and ideas) available on git, too.
Remember, do NOT include anything that's not OGL (i.e. no kuo-toa or illithids).
Anything that IS OGL - for example, SRD, Incursion, or the D&D Wiki portions marked as Open Game Content - is fine.
Any contributors will be credited in the Readme.
Features currently implemented include:
- brand-new start-up screen and menu [standalone version only]
- new old gold and black UI skin
- controls displayed automatically at game start
- 8 classes: fighter, rogue, mage, ranger, cleric, barbarian, druid, warlock
- 2 prestige classes: shadowdancer, assasin
- 10 races: human, half-elf, elf, dwarf, half-orc; drow, duergar, deep gnomes
- backgrounds for quicker character creation
- a random name generator, taking into account your race and sex
- working ECL (Effective Character Level)
- XP for killing monsters, descending deeper, disarming traps
- multiclassing & prestige classes
- colored character sheet with tooltips displaying rules info
- randomized unarmed and weapon damage; archery and weapon finesse; two weapon fighting penalties & feats
- attack roll & AC & critical hits & offhand attacks (including double weapons) & iterative attacks
- death at -10 and detrimental effects both at 0 and in the -1 to -9 range
- saving throws [Seb]; now take the best of two stats (Dex-Int; Con-Str; Wis-Cha)
- hp, exp, dungeon level on-screen display now with bars and color changing depending on the amount of HP left
- inventory & encumbrance
- spellbook, an iconed hotbar for spells [Seb]; some 0, 1st, 2nd, 3rd level spells
- armor spell failure chance; key stat must be 9 to cast spells
- casters gain access to next spell level every 3rd level
- attributes roller before character creation; now guarantees higher stats
- some monsters up to CR 1; CR displayed in tooltips; monsters drop equipment and corpses
- feat and skill select [Seb]
- skill checks and opposed checks, including armor check penalty and racial bonuses; more skill points at first character level
- skill tests printed to log; max skill ranks implemented; feat bonuses applied on top of skill ranks
- most weapons from SRD; magic armors and shields; light sources; amulet of natural armor; cure x wounds potions [Seb]
- ranged weapons as starting equipment; deep-dwelling races no longer get a torch
- most melee & skill enhancing feats from SRD
- working Intuition skill (now for one item only) and item identification
- colored in-game help screen; legend screen
- stairs have a chance of not changing the dungeon level [Seb]
- calendar
- colored tooltips (color-coded relative monster stats and CR); colored log messages;
- item tooltips
- terrain effects
- speed bonuses
- resting takes 8 hours, monsters respawn on rest
- cure x wounds spells work in a traditional way; heal x wounds spells heal a percentage of total hp