Difference between revisions of "Classic Rogue"
Skaldicpoet9 (talk | contribs) m (Skaldicpoet9 moved page Classic rogue to Classic Rogue: Capitalization typo) |
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|interface = [[Graphical tiles]], [[mouse]],[[Keyboard]] | |interface = [[Graphical tiles]], [[mouse]],[[Keyboard]] | ||
|length = ?? | |length = ?? | ||
|site = http://oryxdesignlab.com/ | |site = http://oryxdesignlab.com/games/ | ||
}} | }} | ||
Classic Rogue is an updated version of [[Rogue]] with modern elements such as a graphical tileset, mouse-based control and sound effects. The game was released by Oryx Design Lab | Classic Rogue is an updated version of [[Rogue]] with modern elements such as a graphical tileset, mouse-based control and sound effects. The game was released by [[Oryx Design Lab]]. | ||
== Description == | == Description == | ||
From the Oryx Design Lab website: | From the Oryx Design Lab website: | ||
" | "Rogue (also known as Rogue: Exploring the Dungeons of Doom) is a dungeon crawling video game by [[Michael Toy]] and [[Glenn Wichman]] and later contributions by [[Ken Arnold]]. Rogue was originally developed around 1980 for Unix-based mainframe systems as a freely-distributed executable, and later included in the official Berkeley Software Distribution 4.2 operating system (4.2BSD). Windows port by Donnie Russell." | ||
"'In collaboration with Donnie Russell (who maintains the windows port) we've released a new version of classic Rogue, the original "rogue" in roguelike. It has been updated using Ultimate Roguelike Tileset style graphics (also includes ascii) and sound effects. Hope you enjoy it!'" | |||
== Versions and platforms == | == Versions and platforms == | ||
[http://oryxdesignlab.com/ | [http://oryxdesignlab.com/games/ Classic Rogue 2.5], released by Oryx Design Lab on December 30, 2013 | ||
Game download available through [http://dropbox.com/s/eccdgar0x7wise8/ClassicRogue_2_5.zip?dl=0/ DropBox]. | |||
== Related links == | == Related links == | ||
* [http://oryxdesignlab.com/ Oryx Design Lab], main website. | * [http://oryxdesignlab.com/ Oryx Design Lab], main website. |
Revision as of 21:07, 5 November 2018
Classic Rogue | |
---|---|
Major Roguelike | |
Developer | Michael Toy, Glenn Wichman, Ken Arnold, Oryx Design Lab |
Theme | Fantasy |
Influences | Dungeons & Dragons, Colossal Cave Adventure |
Released | 2013 |
Updated | 30 Dec, 2013 (2.5) |
Licensing | ?? |
P. Language | C |
Platforms | Windows |
Interface | Graphical tiles, mouse,Keyboard |
Game Length | ?? |
Official site of Classic Rogue |
Classic Rogue is an updated version of Rogue with modern elements such as a graphical tileset, mouse-based control and sound effects. The game was released by Oryx Design Lab.
Description
From the Oryx Design Lab website:
"Rogue (also known as Rogue: Exploring the Dungeons of Doom) is a dungeon crawling video game by Michael Toy and Glenn Wichman and later contributions by Ken Arnold. Rogue was originally developed around 1980 for Unix-based mainframe systems as a freely-distributed executable, and later included in the official Berkeley Software Distribution 4.2 operating system (4.2BSD). Windows port by Donnie Russell."
"'In collaboration with Donnie Russell (who maintains the windows port) we've released a new version of classic Rogue, the original "rogue" in roguelike. It has been updated using Ultimate Roguelike Tileset style graphics (also includes ascii) and sound effects. Hope you enjoy it!'"
Versions and platforms
Classic Rogue 2.5, released by Oryx Design Lab on December 30, 2013 Game download available through DropBox.
Related links
- Oryx Design Lab, main website.