Difference between revisions of "The ground gives way"
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== Overview == | == Overview == | ||
The Ground Gives Way is a short, highly varying roguelike with lots of content. | The Ground Gives Way is a short, highly varying roguelike with lots of content. | ||
Main features: | Main features: |
Revision as of 12:14, 21 June 2014
The Ground Gives Way | |
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Talkie-Talkie Project | |
Developer | BtS |
Theme | Fantasy |
Influences | Castlevania, POWDER , Incursion, Angband |
Licensing | Closed Source |
P. Language | C++ |
Platforms | Windows |
Interface | ASCII, Simplified |
Game Length | short |
Official site of The Ground Gives Way |
Overview
The Ground Gives Way is a short, highly varying roguelike with lots of content.
Main features:
- Characters will be very different from game to game since progress depends on what you happen to find.
- Progress is made through equipment, items and paid training rather than experience points.
- Hundreds of items, monsters, services, traps and features of different rarity that will make each game different from the last. No winner will look the same in TGGW.
- Rapidly increasing difficulty, there is no time to be bored.
- There is no grinding because there are no experience points or character levels. Also, there is no hit point regeneration, so no tedious waiting.
- TGGW has a console-game like interface. No keys or commands to remember. Game play is still smooth and quick.
- Very short game time. The game could be completed within an hour. However, the difficulty increases very fast.
- Small levels, few levels, auto-running, a map system and a portal system makes quick and easy access through the dungeon.
- Interesting equipment choices where most items have pros and cons, very few trivial choices.
- Very simple to understand combat system.
Screenshots