Difference between revisions of "Allure of the Stars"
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https://raw.githubusercontent.com/AllureOfTheStars/media/master/icon/safari1.32x32.png | |||
This is an alpha release of Allure of the Stars, | This is an alpha release of Allure of the Stars, | ||
a near-future Sci-Fi roguelike and tactical squad game. | a near-future Sci-Fi roguelike and tactical squad game. | ||
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modification based on player behaviour. The game is written | modification based on player behaviour. The game is written | ||
using the [[LambdaHack]] Haskell roguelike game engine. | using the [[LambdaHack]] Haskell roguelike game engine. | ||
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https://raw.githubusercontent.com/AllureOfTheStars/media/master/screenshot/safari1.png | |||
https://raw.githubusercontent.com/AllureOfTheStars/media/master/screenshot/ambush1.png | https://raw.githubusercontent.com/AllureOfTheStars/media/master/screenshot/ambush1.png |
Revision as of 09:45, 26 July 2014
Allure of the Stars | |
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Futuristic Alpha Project | |
Developer | Andres Löh, Mikolaj Konarski |
Theme | near-future Sci-Fi |
Influences | Angband, X-Com |
Released | Aug 05, 2011 |
Updated | Jul 26, 2014 (0.4.14, aka 'Out of cosmic balance') |
Licensing | GNU AGPL3 (Free Software) |
P. Language | Haskell |
Platforms | Linux, OSX, Windows |
Interface | Keyboard, ASCII (GTK or Terminal) |
Game Length | ~30 minutes |
Official site of Allure of the Stars |
This is an alpha release of Allure of the Stars, a near-future Sci-Fi roguelike and tactical squad game. Have a look at PLAYING.md at the official site or jump straight into the fray.
Long-term goals of the project are high replayability and auto-balancing through procedural content generation and persistent content modification based on player behaviour. The game is written using the LambdaHack Haskell roguelike game engine.