Difference between revisions of "Allure of the Stars"
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This is an alpha release of Allure of the Stars, | This is an alpha release of Allure of the Stars, | ||
a near-future Sci-Fi roguelike and tactical squad game. | a near-future Sci-Fi roguelike and tactical squad game. | ||
Have a look at PLAYING.md | Have a look at [https://github.com/AllureOfTheStars/Allure/blob/master/GameDefinition/PLAYING.md PLAYING.md] | ||
into the fray. | or jump straight into the fray. | ||
Long-term goals of the project are high replayability and auto-balancing | The game is written in [[Haskell]] using the [[LambdaHack]] | ||
through procedural content generation and persistent content | roguelike game engine. Long-term goals of the project are high | ||
modification based on player behaviour | replayability and auto-balancing through procedural content generation | ||
and persistent content modification based on player behaviour. | |||
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Revision as of 00:36, 28 July 2014
Allure of the Stars | |
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Futuristic Alpha Project | |
Developer | Andres Löh, Mikolaj Konarski |
Theme | near-future Sci-Fi |
Influences | Angband, X-Com |
Released | Aug 05, 2011 |
Updated | Jul 26, 2014 (0.4.14, aka 'Out of cosmic balance') |
Licensing | GNU AGPL3 (Free Software) |
P. Language | Haskell |
Platforms | Linux, OSX, Windows |
Interface | Keyboard, ASCII (GTK or Terminal) |
Game Length | ~30 minutes |
Official site of Allure of the Stars |
This is an alpha release of Allure of the Stars, a near-future Sci-Fi roguelike and tactical squad game. Have a look at PLAYING.md or jump straight into the fray.
The game is written in Haskell using the LambdaHack roguelike game engine. Long-term goals of the project are high replayability and auto-balancing through procedural content generation and persistent content modification based on player behaviour.