Difference between revisions of "Larn"
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== Game related links == | == Game related links == | ||
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* [http://www.freewebs.com/drussell/Larn.htm Flash port] of Larn by the author of LarnHD, though it doesn't mimic LarnHD's customisations to its interface and is quite probably the closest to the original Larn. No download required. | * [http://www.freewebs.com/drussell/Larn.htm Flash port] of Larn by the author of LarnHD, though it doesn't mimic LarnHD's customisations to its interface and is quite probably the closest to the original Larn. No download required. | ||
* [http://www.freewebs.com/drussell/#LarnHD LarnHD], a graphical port of Larn to modern Windows. | * [http://www.freewebs.com/drussell/#LarnHD LarnHD], a graphical port of Larn to modern Windows. | ||
* [https://sites.google.com/site/edenicholas/roguelikes/win32-larn Larn 12.4 alpha for Win32] (deprecated in favour of LarnHD) | --> | ||
* [https://sites.google.com/site/edenicholas/roguelikes/win32-larn Larn 12.4 alpha for Win32] <!-- (deprecated in favour of LarnHD) --> | |||
* [http://larn-game.blogspot.com/ A weblog about Larn] | * [http://larn-game.blogspot.com/ A weblog about Larn] | ||
* [http://www.gamesetwatch.com/2008/04/play_larn_or_i_hocked_the_car.php COLUMN: @Play: Larn, Or, I Hocked The Car To Buy A Lance Of Death] | * [http://www.gamesetwatch.com/2008/04/play_larn_or_i_hocked_the_car.php COLUMN: @Play: Larn, Or, I Hocked The Car To Buy A Lance Of Death] | ||
[[Category:Open source]] | [[Category:Open source]] |
Revision as of 14:50, 14 September 2014
Larn | |
---|---|
Major Roguelike | |
Developer | Noah Morgan, copx |
Theme | Fantasy |
Influences | Rogue |
Released | 1986 |
Updated | 2007 Mar 19 |
Licensing | Freeware with source code available |
P. Language | C |
Platforms | DOS, UNIX, Amiga, VMS |
Interface | ASCII |
Game Length | |
[{{{site}}} Official site of Larn] |
Larn was first released in 1986 by Noah Morgan.
Features
Larn was the first roguelike game to feature multiple dungeons with a sort of surface world (in this case, a town) to connect them. The town, which only changes its layout from one game to the next, features shops to exchange items, schools to improve skills, and a bank to store valuables. The dungeon has branch offices of the town's bank. Larn is also time-limited, achieving the main goal too late counts as losing the game.
A few features which are unique to Larn and make it worth playing:
- Identification is always successful. The scroll/potion type will always be known to the player regardless whether the player received any clue about the usage of the particular item.
- The Scroll of gem perfection enchances the value of carried gems.
- If a character manages to win Larn, his successor will have to pay taxes, which depend on the amount of gold brought to the surface.
- Gold pieces stored in the bank earn interest over time.
- Spells are cast by typing a 3-letter mnemonic. For example, magic missile is MLE.
Platforms and versions
Updated versions of Larn seem to have disappeared.
Some older copies of larn can be found here, but the host does not know if they compile or not.
Ularn v1.6, released in 2004, is available for Windows and Amiga. Source is available for other systems (v1.5 is known to compile for various UNIX systems).
Variants
- iLarn
- NLarn is a rewrite with the aim to bring Larn to the 21st century. It offers a nicer user interface, colour, improved monster AI and numerous other enhancements.
- PC Larn
- Ularn — or "Ultra-Larn" — is a descendant of Larn. It has been created by Phil Cordier in 1992 and adds new features like character classes, Dealer McDope and more levels.