Difference between revisions of "Pyromancer"
Jump to navigation
Jump to search
m |
HexDecimal (talk | contribs) (Redirected dead links to my own sites since I have the latest builds of this project.) |
||
Line 4: | Line 4: | ||
|theme = Fantasy | |theme = Fantasy | ||
|released = Mar 6, 2009 (0.1) | |released = Mar 6, 2009 (0.1) | ||
|updated = | |updated = Oct 27, 2022 | ||
|language = [[C++]] | |language = [[C++]] | ||
|platforms = [[Windows]],[[Linux]] | |platforms = [[Windows]], [[Linux]], [[Mac]] | ||
|site = | |site = https://hexdecimal.itch.io/pyromancer | ||
|licensing = BSD | |licensing = BSD | ||
|interface = | |interface = [[Mouse]] & [[Keyboard]] | ||
|length = ~15 minutes | |length = ~15 minutes | ||
}}{{stub}} | }}{{stub}} | ||
Attempt for the 2009 7DRL contest. It's a prototype to test various experimental gameplay mechanisms that might be included in [[ | Attempt for the 2009 7DRL contest. It's a prototype to test various experimental gameplay mechanisms that might be included in [[Libtcod]]. | ||
The latest releases are maintained by [[User:HexDecimal|HexDecimal]]. | |||
Included : | Included : | ||
Line 22: | Line 23: | ||
* diffuse lighting | * diffuse lighting | ||
* FPS-like keyboard + mouse control | * FPS-like keyboard + mouse control | ||
== External Links == | |||
* [https://github.com/libtcod/pyromancer Source code] | |||
* [https://hexdecimal.itch.io/pyromancer Playable builds] | |||
* [https://web.archive.org/web/20180415183558/http://roguecentral.org/doryen/libtcod/projects-2/project2/?id=41 Archived project page] | |||
== Screenshots == | == Screenshots == | ||
[[File:Pyromancer-combat-2022-09-16.jpeg]] | |||
[[File:Pyromancer-upgrades-2022-09-16.jpeg]] |
Revision as of 05:03, 3 September 2023
Pyromancer | |
---|---|
7DRL | |
Developer | jice |
Theme | Fantasy |
Influences | |
Released | Mar 6, 2009 (0.1) |
Updated | Oct 27, 2022 |
Licensing | BSD |
P. Language | C++ |
Platforms | Windows, Linux, Mac |
Interface | Mouse & Keyboard |
Game Length | ~15 minutes |
Official site of Pyromancer |
- This page is a stub. Please help RogueBasin by expanding it. Click here to edit this page.
Attempt for the 2009 7DRL contest. It's a prototype to test various experimental gameplay mechanisms that might be included in Libtcod. The latest releases are maintained by HexDecimal.
Included :
- sub-cell resolution for dungeon generation, lighting and fov
- monster spawning controlled by AI director (left4dead-like)
- antialiased fov
- diffuse lighting
- FPS-like keyboard + mouse control