Difference between revisions of "Ultima Ratio Regum"
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{{game- | {{game-beta| name = Ultima Ratio Regum | ||
|developer = [[User:UltimaRatioRegum|Mark Johnson]] | |developer = [[User:UltimaRatioRegum|Mark Johnson]] | ||
|theme = Strategy Games | |theme = Strategy Games | ||
|influences = [[Dwarf Fortress]], Civilization, Total War, Nethack, Supreme Commander, Tomb Raider | |influences = [[Dwarf Fortress]], Civilization, Total War, Nethack, Supreme Commander, Tomb Raider | ||
|released = ~Summer 2012 (alpha) | |released = ~Summer 2012 (alpha) | ||
|updated = | |updated = April 2015 (0.7.0b) | ||
|licensing = [[Closed Source]] | |licensing = [[Closed Source]] | ||
|language = [[Python]] | |language = [[Python]] |
Revision as of 04:11, 30 July 2015
Ultima Ratio Regum | |
---|---|
Beta Project | |
Developer | Mark Johnson |
Theme | Strategy Games |
Influences | Dwarf Fortress, Civilization, Total War, Nethack, Supreme Commander, Tomb Raider |
Released | ~Summer 2012 (alpha) |
Updated | April 2015 (0.7.0b) |
Licensing | Closed Source |
P. Language | Python |
Platforms | Windows |
Interface | ASCII, Keyboard |
Game Length | Hour or two (currently) |
Official site of Ultima Ratio Regum |
“Ultima Ratio Regum is one of a few ambitious, long-term projects which I think represent the most exciting things about indie game development, about PC games, and about what technology can do for the games of tomorrow.” - Graham Smith, Rock Paper Shotgun
A semi-roguelike game inspired by the literature of Jorge Borges, Umberto Eco & Neal Stephenson, and the games Europa Universalis and Dark Souls.
The latest build can be downloaded at: http://www.ultimaratioregum.co.uk/game/downloads/
Ultima Ratio Regum ("the last argument of kings") is a ten-year project, of which 3.5 years have been finished via coding part time whilst completing my doctoral work. It's a game which aims to integrate thematic content on historiography, philosophical idealism and the rise of modernist grand narratives, with the deep, complex and challenging gameplay one expects from a "classic" roguelike (and, of course, an ANSI display and permadeath). Set approximately around the Scientific Revolution, the objective of this year is to finish all remaining worldbuilding (~2.5 months), and begin to integrate early gameplay focused around strategic choices, NPC interaction, and hopefully combat too. Screenshots:
Screenshots: