Difference between revisions of "Hundred"
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==Gameplay== | ==Gameplay== | ||
Hundred plays as a fast-paced combat-oriented roguelike, with emphasis on inventory management and features varied enemies, weapons and ammunition. You will be playing through 100 levels of computer-generated maps, including special levels and formidable bosses. | Hundred plays as a fast-paced combat-oriented roguelike, with emphasis on inventory management and features varied enemies, weapons and ammunition, and also a list of unique character traits to choose from. You will be playing through 100 levels of computer-generated maps, including special levels and formidable bosses. |
Revision as of 17:27, 22 December 2014
Hundred | |
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Beta Project | |
Developer | Noam Weisberg |
Theme | Dying Earth |
Influences | DoomRL |
Released | December 2014 |
Updated | December 2014 |
Licensing | Freeware, Closed Source |
P. Language | Java |
Platforms | Windows, Mac OS X, Linux |
Interface | ASCII, Keyboard |
Game Length | short |
Official site of Hundred |
Hundred is a coffee-break survival multi-platform roguelike.
Overview
Hundred is a very light-weight roguelike, wherein your objective is to make it to the top of a one-hundred story building, facing increasingly tougher opposition. There are no NPCs, no shops and no side branches.
Plot
In Hunderd we take on a role of wayward survivor in a post-apocalyptic world rendered unrecognizably tainted by unspeakable corruption; he has nothing left to live for, besides a burning need to reach the top of a single tower which has by artifices unknown survived the cataclysm which had decimated planet Earth. It is the only man-made structure that still remains standing.
Gameplay
Hundred plays as a fast-paced combat-oriented roguelike, with emphasis on inventory management and features varied enemies, weapons and ammunition, and also a list of unique character traits to choose from. You will be playing through 100 levels of computer-generated maps, including special levels and formidable bosses.