Difference between revisions of "Talk:CryptRL"
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- start adding more complex outdoors generations (=>towns, etc) | - start adding more complex outdoors generations (=>towns, etc) | ||
- enlarge following creature checked area (when switching between levels) | |||
- buy a lantern, kill morgoth | - buy a lantern, kill morgoth |
Revision as of 13:39, 28 September 2006
Near future TO DO List (current version 0.6590) =
- no tourMonde() when @ is blocked by a wall
- fix the restart/animThread bug (add &&!an.getLeJeu().monde.perso.getMort() in TerrainPanel AnimThread while/if)
- "The switch between levels is odd: it takes a long time"
- pack the save datas of one character in one serializable class instead of several files.
- "If there's only one thing to activate or talk to, don't show a choice dialog."
- "The minimap seems to give away the positions of things you can't see."
- must fix that.
- start adding more complex outdoors generations (=>towns, etc)
- enlarge following creature checked area (when switching between levels)
- buy a lantern, kill morgoth
Far Future TO DO list:
- a lot.
Crypt.