Difference between revisions of "NPPMoria"
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* Current ports for Windows, MAC, and Linux OSs. | * Current ports for Windows, MAC, and Linux OSs. | ||
* Color | * Color | ||
* Targeting (no longer have to line up with a monster to cast a spell or fire an | * Targeting (no longer have to line up with a monster to cast a spell or fire an arrow at it) | ||
* 3 complete tilesets (8x8, 16x16, and 32x32) | * 3 complete tilesets (8x8, 16x16, and 32x32) | ||
* Much more advanced monster AI | * Much more advanced monster AI |
Revision as of 17:17, 15 August 2015
NPPMoria | |
---|---|
Angband Variant | |
Developer | Jeff Greene (nppangbanddev@verizon.net) |
Based on | NPPAngband 7.1.0 |
Theme | Fantasy |
Released | August 10 2003 (7.0.0) |
Updated | October 19, 2013 (7.1.0,final) |
Download | Official |
NPPMoria is a re-creation and update of David Grabner's UMoria 5.5.2. It was created by using the NPPAngband source code as a starting port. NPPMoria is essentially UMoria 5.5.2 with about 20 years worth of UI improvements. For those not familiar with the Angband UI, this includes:
- Current ports for Windows, MAC, and Linux OSs.
- Color
- Targeting (no longer have to line up with a monster to cast a spell or fire an arrow at it)
- 3 complete tilesets (8x8, 16x16, and 32x32)
- Much more advanced monster AI
- Mouse support (a player could play practically the entire game without touching a keyboard if they chose to)
- Bigscreen mode (not limited to 80x24)
- Multiple windows (can display information in separate windows such as the character screen, list of visible monsters, etc)
- Detailed help files
- Much more legible source code, and edit files for most sets of game information (monster list, object list, player classes, races, etc)
- Ability to choose from multiple fonts.
- Ability to use macros
- Dozens of minor improvements
NPPMoria is a variant of Moria.
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