Difference between revisions of "NPPMoria"

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* Current ports for Windows, MAC, and Linux OSs.  
* Current ports for Windows, MAC, and Linux OSs.  
* Color  
* Color  
* Targeting (no longer have to line up with a monster to cast a spell or fire an attow at it)
* Targeting (no longer have to line up with a monster to cast a spell or fire an arrow at it)
* 3 complete tilesets (8x8, 16x16, and 32x32)
* 3 complete tilesets (8x8, 16x16, and 32x32)
* Much more advanced monster AI
* Much more advanced monster AI

Revision as of 17:17, 15 August 2015

NPPMoria
Angband Variant
Developer Jeff Greene (nppangbanddev@verizon.net)
Based on NPPAngband 7.1.0
Theme Fantasy
Released August 10 2003 (7.0.0)
Updated October 19, 2013 (7.1.0,final)
Download Official

Official site


NPPMoria is a re-creation and update of David Grabner's UMoria 5.5.2. It was created by using the NPPAngband source code as a starting port. NPPMoria is essentially UMoria 5.5.2 with about 20 years worth of UI improvements. For those not familiar with the Angband UI, this includes:

  • Current ports for Windows, MAC, and Linux OSs.
  • Color
  • Targeting (no longer have to line up with a monster to cast a spell or fire an arrow at it)
  • 3 complete tilesets (8x8, 16x16, and 32x32)
  • Much more advanced monster AI
  • Mouse support (a player could play practically the entire game without touching a keyboard if they chose to)
  • Bigscreen mode (not limited to 80x24)
  • Multiple windows (can display information in separate windows such as the character screen, list of visible monsters, etc)
  • Detailed help files
  • Much more legible source code, and edit files for most sets of game information (monster list, object list, player classes, races, etc)
  • Ability to choose from multiple fonts.
  • Ability to use macros
  • Dozens of minor improvements

NPPMoria is a variant of Moria.



Links