Difference between revisions of "Dungeons Of Everchange"
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(Updated to 0.6) |
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Line 5: | Line 5: | ||
|released = February 3, 2015 | |released = February 3, 2015 | ||
|relver = 0.4a | |relver = 0.4a | ||
|updated = | |updated = June 08, 2015 | ||
|updver = 0. | |updver = 0.6a | ||
|licensing = Freeware | |licensing = Freeware | ||
|language = [[C++]] | |language = [[C++]] | ||
Line 31: | Line 31: | ||
* Thirst and Hunger | * Thirst and Hunger | ||
* Stealth | * Stealth | ||
* Dungeon Features | |||
== Development status == | == Development status == | ||
The development started in 2013, and the game is currently in playable state. Although very unlikely, but it is possible to win the game. | The development started in late 2013, and the game is currently in playable state. Although very unlikely, but it is possible to win the game. | ||
== Requirements == | == Requirements == | ||
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== Downloads == | == Downloads == | ||
* Windows: [http://www.darkgnosis.com/download/dungeons-of-everchange-rl/win/0. | * Windows: [http://www.darkgnosis.com/download/dungeons-of-everchange-rl/win/0.6/a/] | ||
* OSX: [http://www.darkgnosis.com/download/dungeons-of-everchange-rl/osx/0. | * OSX: [http://www.darkgnosis.com/download/dungeons-of-everchange-rl/osx/0.6/a/] | ||
[[Category:Coffeebreak roguelikes]] | [[Category:Coffeebreak roguelikes]] |
Revision as of 07:50, 9 June 2015
Dungeons of Everchange | |
---|---|
Alpha Project | |
Developer | Izzy |
Theme | Fantasy |
Influences | Rogue, Brogue |
Released | February 3, 2015 |
Updated | June 08, 2015 |
Licensing | Freeware |
P. Language | C++ |
Platforms | Windows, MacOSX |
Interface | ASCII, Keyboard |
Game Length | ~2h |
Official site of Dungeons of Everchange |
The Story
In Dungeon of Everchange you take a role of a lonely hero, who tries to descend into unknown depths of twisted mazes of Everchange to kill ultimate tyrant Belphegore. There is no written documentation or maps of survivors who dared to enter the mazes and escaped alive, at least no rumours match what you can found down there. Except one: mazes are always different, walls and corridors change, and utmost horrors of every size lurk in dark, waiting for its next prey.
- Moldric The Wise
Main Features
- Visually enhanced with OpenGL with smooth scroll
- Random generated levels
- Secret rooms
- Traps
- Skills
- Perks
- Permadeath
- Thirst and Hunger
- Stealth
- Dungeon Features
Development status
The development started in late 2013, and the game is currently in playable state. Although very unlikely, but it is possible to win the game.
Requirements
- Windows XP or OSX, GPU OpenGL Shader v2