Difference between revisions of "Dungeons Of Everchange"
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|released = February 3, 2015 | |released = February 3, 2015 | ||
|relver = 0.4a | |relver = 0.4a | ||
|updated = | |updated = July 20, 2015 | ||
|updver = 0. | |updver = 0.6.5a | ||
|licensing = Closed Source, Freeware | |licensing = Closed Source, Freeware | ||
|language = [[C++]] | |language = [[C++]] |
Revision as of 20:24, 20 July 2015
Dungeons of Everchange | |
---|---|
Alpha Project | |
Developer | Dark Gnosis (Izzy) |
Theme | Fantasy |
Influences | Rogue, Brogue |
Released | February 3, 2015 |
Updated | July 20, 2015 |
Licensing | Closed Source, Freeware |
P. Language | C++ |
Platforms | Windows, Mac OS X |
Interface | ASCII, Keyboard |
Game Length | ~2h |
Official site of Dungeons of Everchange |
The Story
In Dungeons of Everchange you take a role of a lonely hero, who tries to descend into unknown depths of twisted mazes of Everchange to kill ultimate tyrant Belphegore. There is no written documentation or maps of survivors who dared to enter the mazes and escaped alive, at least no rumours match what you can found down there. Except one: mazes are always different, walls and corridors change, and utmost horrors of every size lurk in dark, waiting for its next prey.
- Moldric The Wise
Main Features
- Visually enhanced with OpenGL and smooth scroll
- Real Time/Combat time transitions
- Randomly generated levels
- Huge number of dungeon decorations
- Secret rooms
- Traps
- Automated skills
- Perks
- Permadeath
- Thirst and Hunger
- Stealth
- Dungeon Features
Development status
The development started in late 2013, and the game is currently in playable state. Although very unlikely, but it is possible to win the game.
Requirements
- Windows XP or OSX, GPU OpenGL Shader v2