Difference between revisions of "User:Jere"
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{{developerinfo|name = Jeremiah Reid | {{developerinfo|name = Jeremiah Reid | ||
|games = [http://humbit.com/rogue A False Saint, An Honest Rogue], [http://steamcommunity.com/sharedfiles/filedetails/?id=428549630 Golden Krone Hotel], [http://humbit.com/dumuzid DUMUZID] | |||
|languages = [[JavaScript]] | |languages = [[JavaScript]] | ||
|site = http://jere.in | |||
}} | }} | ||
Games made by Jeremiah: | Games made by Jeremiah: | ||
*[http://humbit.com/rogue A False Saint, An Honest Rogue] - written for 7drl 2013. A wilderness survival game about freezing to death, starving to death, and going mad. | |||
*[http://steamcommunity.com/sharedfiles/filedetails/?id=428549630 Golden Krone Hotel] - written for 7drl 2014, but now being further developed. A traditional roguelike with stealth, dynamic lighting, and light itself used as a weapon. Alternate between vampire and human forms in every run. | |||
*[http://humbit.com/dumuzid DUMUZID] - written for 7drl 2015. An abstract roguelike with a light Sumerian theme. The gameplay is sort of a cross between Katamari Damacy, Rogue, and Tetris. One of the few roguelikes to feature enemies more than 1 tile wide. |
Revision as of 20:30, 15 September 2015
Jeremiah Reid | |
---|---|
Alias | |
Projects | {{{projects}}} |
Games | A False Saint, An Honest Rogue, Golden Krone Hotel, DUMUZID |
Nationality | |
P. Languages | JavaScript |
Official site of Jeremiah Reid |
Games made by Jeremiah:
- A False Saint, An Honest Rogue - written for 7drl 2013. A wilderness survival game about freezing to death, starving to death, and going mad.
- Golden Krone Hotel - written for 7drl 2014, but now being further developed. A traditional roguelike with stealth, dynamic lighting, and light itself used as a weapon. Alternate between vampire and human forms in every run.
- DUMUZID - written for 7drl 2015. An abstract roguelike with a light Sumerian theme. The gameplay is sort of a cross between Katamari Damacy, Rogue, and Tetris. One of the few roguelikes to feature enemies more than 1 tile wide.