Difference between revisions of "Collateral Souls"
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|influences = Demon Souls, X-Com | |influences = Demon Souls, X-Com | ||
|released = Spet. 2015 (7 day project) | |released = Spet. 2015 (7 day project) | ||
|updated = May | |updated = May 21, 2016 | ||
|licensing = [[Freeware]], [[Closed Source]] | |licensing = [[Freeware]], [[Closed Source]] | ||
|language = [[Game Maker language|GML]] | |language = [[Game Maker language|GML]] | ||
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* Lore boxes that add depth to the world and provide risky gambles; some boxes curse you and others provide boons | * Lore boxes that add depth to the world and provide risky gambles; some boxes curse you and others provide boons | ||
* User customizable tiles | * User customizable tiles | ||
* Nemesis system brings old enemies back in future games | |||
== Single Roll Combat System == | == Single Roll Combat System == |
Revision as of 01:08, 21 May 2016
Collateral Souls | |
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Beta Project | |
Developer | jedislight |
Theme | Modern Fantasy, Afterlife, Angels vs Demons |
Influences | Demon Souls, X-Com |
Released | Spet. 2015 (7 day project) |
Updated | May 21, 2016 |
Licensing | Freeware, Closed Source |
P. Language | GML |
Platforms | Windows |
Interface | ASCII, Keyboard |
Game Length | 20 minutes |
[ProcrastinationSoftworks.com Official site of Collateral Souls] |
Collateral Souls is a roguelike game meant to be quick to play and easy to pick up. Battle your way through an unexpected afterlife – hunted by angels and demons alike. Modern weapons like rifles and shotguns add a unique ranged combat system not seen by many games of the genre. Ascend mortal ability and use divine weaponry for your own survival. Die again. Repeat. Who said the afterlife didn’t have an afterlife?
Features
- Ranged combat system
- Simple controls
- Perk system with branching options and over 30 perks
- 8 Starting Background perks that drastically alter gameplay
- Strategy focused combat
- 2d lighting and FX over ACSII play area
- Environment themes such as mountains, dungeon, forest
- Lore boxes that add depth to the world and provide risky gambles; some boxes curse you and others provide boons
- User customizable tiles
- Nemesis system brings old enemies back in future games
Single Roll Combat System
The combat system in Collateral Souls is based off of a single roll utilizing it for accuracy and damage combined. The system functions as follows: Attack Roll = accuracy + d100 - armor - cover(ranged only) - range penalties(ranged only)
Positive values become the percent damage dealt, so an attack roll of 90% and a base damage of 10 will do 9 damage. Negative numbers have a chance to glance (dealing 1 damage) or miss entirely. The chance to miss is the absolute value of the attack roll. So an attack roll of -25% has a 25% chance to miss and a 75% chance to glance
Screenshot