Difference between revisions of "Featured roguelike"

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[[The Temple of Torment]] is great example that game which starts based on jice's [[Complete Roguelike Tutorial, using python+libtcod]] can evolve into very advanced form. TToT is rather new roguelike which is hghly inspired by classics. It's nice compromise between band- and hacklike. Levels are not big, single level takes single screen, but main dungeon is not persistant.   
[[The Temple of Torment]] is great example that game which starts based on jice's [[Complete Roguelike Tutorial, using python+libtcod]] can evolve into very advanced form. TToT is rather new roguelike which is highly inspired by classics. It's nice compromise between [[bandlike]] and [[hacklike]]. Levels are not big, single level takes single game screen, but main dungeon is not persistant.   
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Collateral dungeons are based on hardcoded levels, like in Larn. [[Aukustus]] designed pretty big wilderness with cities, villages, ruined hamlets, rivers, etc. and lots of quests which play an important role in TToT's gameplay.
Collateral dungeons are based on hardcoded levels, like in [[Larn]]. [[Aukustus]] designed pretty big wilderness with cities, villages, ruined hamlets, rivers, etc. and lots of quests which play an important role in TToT's gameplay. It makes me feeling that developer could be inspired by [[ADOM]].
 
[[The Temple of Torment]] have multiple character classes, hunger and thirst (!) mechanics, optional permadeath, levels of difficulty; features both text and tile graphics. 
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Revision as of 09:44, 7 June 2016

Featured Roguelike: The Temple of Torment

The Temple of Torment is great example that game which starts based on jice's Complete Roguelike Tutorial, using python+libtcod can evolve into very advanced form. TToT is rather new roguelike which is highly inspired by classics. It's nice compromise between bandlike and hacklike. Levels are not big, single level takes single game screen, but main dungeon is not persistant.

World-1-300x182.png

Collateral dungeons are based on hardcoded levels, like in Larn. Aukustus designed pretty big wilderness with cities, villages, ruined hamlets, rivers, etc. and lots of quests which play an important role in TToT's gameplay. It makes me feeling that developer could be inspired by ADOM.

The Temple of Torment have multiple character classes, hunger and thirst (!) mechanics, optional permadeath, levels of difficulty; features both text and tile graphics.