Difference between revisions of "Zomia"
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Zomia was conceived as a roguelike loosely based on the ancient history of [https://en.wikipedia.org/wiki/Zomia_(geography) the Zomia region], centered on [https://en.wikipedia.org/wiki/Yunnan Yunnan], in what is now far southwest China. The area borders Tibet, northeast India, Burma, Laos, and Vietnam and is a naturally spectacular setting. This is the author's first roguelike. | Zomia was conceived as a roguelike loosely based on the ancient history of [https://en.wikipedia.org/wiki/Zomia_(geography) the Zomia region], centered on [https://en.wikipedia.org/wiki/Yunnan Yunnan], in what is now far southwest China. The area borders Tibet, northeast India, Burma, Laos, and Vietnam and is a naturally spectacular setting. This is the author's first roguelike. | ||
Currently it is not really connected to the setting and is more of a [[Coffeebreak_roguelike|coffee break style]], ie. playable dungeon with critters in more of the standard fantasy genre. | |||
Later game versions should be relatively less fantasy-inspired, more historically accurate with much more backstory/town mechanics/above-ground exploration/plot development. | Later game versions should be relatively less fantasy-inspired, more historically accurate with much more backstory/town mechanics/above-ground exploration/plot development. | ||
A [https://github.com/globalcitizen/zomia/blob/master/DEVLOG.md development log] is available. | |||
A [https://github.com/globalcitizen/zomia/blob/master/DEVLOG.md development log] is available | |||
==Interesting features== | ==Interesting features== |
Revision as of 08:51, 21 September 2016
Zomia | |
---|---|
Developer | globalcitizen |
Theme | Ancient history / fantasy |
Influences | Angband, Brogue, Dwarf Fortress |
Status | beta |
Released | v0.0.1 |
Updated | September 17, 2016 |
Licensing | GPL3 |
P. Language | Lua |
Platforms | Love2D (Windows, OSX, Linux, Android, iOS...) |
Interface | Tiles, Keyboard, Sound and Music |
Game Length | Unknown |
Official site of Zomia |
Zomia was conceived as a roguelike loosely based on the ancient history of the Zomia region, centered on Yunnan, in what is now far southwest China. The area borders Tibet, northeast India, Burma, Laos, and Vietnam and is a naturally spectacular setting. This is the author's first roguelike.
Currently it is not really connected to the setting and is more of a coffee break style, ie. playable dungeon with critters in more of the standard fantasy genre.
Later game versions should be relatively less fantasy-inspired, more historically accurate with much more backstory/town mechanics/above-ground exploration/plot development.
A development log is available.
Interesting features
- Arcade visual effects
- Sound and Music
- Tracks / footprints
- Procedurally generated tile graphics
- Attempted port of Brogue's dungeon generation to Lua