Difference between revisions of "Warlock of Firetop Mountain"

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Anyway I found this little gem on my hard-drive and started playing it, and was amazed that I actually found it fun, its simple design and game-play really stuck a chord with me. (and possibly highlighted everything that I have done wrong in roguelike development ever since, but that is for another topic...)
Anyway I found this little gem on my hard-drive and started playing it, and was amazed that I actually found it fun, its simple design and game-play really stuck a chord with me. (and possibly highlighted everything that I have done wrong in roguelike development ever since, but that is for another topic...)


So I present to you the new and improved adaptation of The Warlock of Firetop Mountain.  
So I present to you the new and improved adaptation of The Warlock of Firetop Mountain. Blah





Revision as of 13:35, 14 February 2017

Warlock of Firetop Mountain
7DRL
Developer Corremn
Theme Fighting Fantasy
Influences Novel - Warlock of Firetop Mountain 1982
Released 2006 Mar 03
Updated 2014 July 24 (1.0.0 RC3)
Licensing Freeware, Closed Source
P. Language C++, OpenGL
Platforms Windows
Interface ASCII
Game Length 1 hour
Official site of Warlock of Firetop Mountain
Warlock of Firetop Mountain is a coffeebreak roguelike


A game inspired by the Fighting Fantasy book The Warlock of Firetop Mountain by Ian Livingstone & Steve Jackson 1982, 2002.

Some time ago in an age called the eighties (some of you grey-beards might even remember this time) there was a game-book released called The Warlock of Firetop Mountain. History has it, that is was awesome. So fast forward twenty something years and there once existed a 7drl based on the aforementioned awesome book. There it sat in the dark for nearly 10 years until it now sees the light of day again (or the dimly lit corridors of a perfectly cut mountain abode).

Anyway I found this little gem on my hard-drive and started playing it, and was amazed that I actually found it fun, its simple design and game-play really stuck a chord with me. (and possibly highlighted everything that I have done wrong in roguelike development ever since, but that is for another topic...)

So I present to you the new and improved adaptation of The Warlock of Firetop Mountain. Blah


Deep in the caverns beneath Firetop Mountain lies an untold wealth of treasure, guarded by a powerful Warlock, or so the rumour goes. Several adventurers like yourself have set off for Firetop Mountain in search of the Warlock's hoard. None have ever returned. Do you dare follow them?

You take the role of an adventurer on a quest to find the treasure of a powerful Warlock, hidden deep within Firetop Mountain. People from a nearby village advise that the treasure is stored in a chest with two locks, and that the keys are guarded by various creatures within the dungeons. You approach the shadow of the great mountain.

The local villages have warned you that the entrance is well guarded...

Good luck!

Features

  • Fighting Fantasy Combat Rules
  • Various Monsters and Characters from the book
  • Ego/Brand Weapons
  • Short Game play

See Also

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