Difference between revisions of "Owlnest"

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* different types of wounds instead of plain hitpoints;
* different types of wounds instead of plain hitpoints;
* polymorph - you can basically morph into any monster, obtaining all its characteristics and possible actions (seems to be broken in current version);
* polymorph - you can basically morph into any monster, obtaining all its characteristics and possible actions (seems to be broken in current version);
https://pp.vk.me/c637930/v637930542/2d8b7/ITBtFPnk6jU.jpg
https://pp.userapi.com/c637930/v637930542/2d8b7/ITBtFPnk6jU.jpg
https://pp.vk.me/c637930/v637930542/2d8c0/5w-JVWIePvw.jpg
https://pp.userapi.com/c637930/v637930542/2d8c0/5w-JVWIePvw.jpg

Revision as of 17:43, 2 March 2017

Owlnest
Alpha Project
Developer Anfeir (Mikhail Maryshev)
Theme Fantasy
Influences Adom
Released February 10, 2017
Updated February 10, 2017
Licensing Freeware, Closed Source
P. Language C++
Platforms Windows
Interface ASCII, Keyboard
Game Length Medium
Official site of Owlnest


A roguelike, currently in Demo status.

Some of already implemented features:

  • extended action system with anything as the action target and context actions;
  • specific actions available at the moment, when special abilities are gained;
  • reactions - in cautious mode you can react to monster attacks using different counter-actions, available at the moment;
  • physics - realtime water and lava flow and objects burning, you can set entire forest into fire.
  • different types of wounds instead of plain hitpoints;
  • polymorph - you can basically morph into any monster, obtaining all its characteristics and possible actions (seems to be broken in current version);

ITBtFPnk6jU.jpg 5w-JVWIePvw.jpg