Difference between revisions of "Guardian Angel"
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A roguelike project currently on hold, the goal of Guardian Angel is to create a world in which the player may incarnate a character able to make a living the way he wants it and achieve the game goal in many different ways; the game will be more centered around exploration than combat, and is intended to have a random "plot" generator as well as a political system that determines the events on the world. | A roguelike project currently on hold, the goal of Guardian Angel is to create a world in which the player may incarnate a character able to make a living the way he wants it and achieve the game goal in many different ways; the game will be more centered around exploration than combat, and is intended to have a random "plot" generator as well as a political system that determines the events on the world. | ||
The game has undergone 2 rewrites, and the third one was intended to be the last one and to start on March 2006. | The game has undergone 2 rewrites, and the third one was intended to be the last one and to start on March 2006. |
Revision as of 22:39, 19 May 2017
Guardian Angel | |
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Talkie-Talkie Project | |
Developer | Santiago Zapata |
Theme | |
Influences | |
Licensing | |
P. Language | |
Platforms | |
Interface | |
Game Length | |
Official site of Guardian Angel |
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A roguelike project currently on hold, the goal of Guardian Angel is to create a world in which the player may incarnate a character able to make a living the way he wants it and achieve the game goal in many different ways; the game will be more centered around exploration than combat, and is intended to have a random "plot" generator as well as a political system that determines the events on the world.
The game has undergone 2 rewrites, and the third one was intended to be the last one and to start on March 2006.