Difference between revisions of "Shadow of the Wyrm"
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|influences = [[ADOM]], [[Omega]] | |influences = [[ADOM]], [[Omega]] | ||
|released = August 31, 2015 (v0.3.9) | |released = August 31, 2015 (v0.3.9) | ||
|updated = | |updated = November 26, 2017 (v0.7.1) | ||
|licensing = [[MIT]] | |licensing = [[MIT]] | ||
|language = [[Cpp|C++]], [[Lua]] | |language = [[Cpp|C++]], [[Lua]] |
Revision as of 14:26, 26 November 2017
Shadow of the Wyrm | |
---|---|
Alpha Project | |
Developer | Julian Day (jcd748) |
Theme | Fantasy |
Influences | ADOM, Omega |
Released | August 31, 2015 (v0.3.9) |
Updated | November 26, 2017 (v0.7.1) |
Licensing | MIT |
P. Language | C++, Lua |
Platforms | Windows, Linux, Unix |
Interface | Curses, Keyboard |
Game Length | Long |
Official site of Shadow of the Wyrm |
Shadow of the Wyrm is an open-world fantasy roguelike in the style of ADOM and Omega. It was formerly known as Savage Lands.
Features
- Large world with random and set areas
- Quests from the starting island to the ends of the world
- A wide variety of races, classes, and optional conducts to suit various playstyles
- Nine deities, each with their own likes and dislikes
- A huge number of monsters, artifacts, items, and spells
- Full lower ASCII with over a dozen beautiful colours!
Screenshots