Difference between revisions of "GearHead Caramel"
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|released = 2017 | |released = 2017 | ||
|relver = ? | |relver = ? | ||
|updated = | |updated = March 9, 2018 | ||
|updver = 0. | |updver = 0.120 | ||
|language = [[Python]] | |language = [[Python]] | ||
|platforms = [[Linux]], [[Windows]] | |platforms = [[Linux]], [[Windows]] |
Revision as of 11:45, 9 March 2018
GearHead Caramel | |
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Alpha Project | |
Developer | Joseph Hewitt |
Theme | Science Fiction, Mecha, Futuristic |
Influences | Hack, ADOM |
Released | 2017 |
Updated | March 9, 2018 |
Licensing | GPL, Creative Commons |
P. Language | Python |
Platforms | Linux, Windows |
Interface | Graphical tiles, Mouse, Keyboard |
Game Length | Coffeebreaklike |
Official site of GearHead Caramel |
GearHead Caramel is a futuristic roguelike created by Joseph Hewitt. It is the third main game in the GearHead series, and the first written in Python. The game is being designed as a coffeebreaklike. Instead of a single epic campaign, your character can progress through a series of short to medium length scenarios. Procedurally generated narrative will be used to ensure replayability.
The first scenario, Winter Mocha, was released on December 24th, 2017. Characters from GearHead 1 can be imported.