Difference between revisions of "Lands of Elderlore"
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|site = http://sourceforge.net/projects/elderlore | |site = http://sourceforge.net/projects/elderlore | ||
}} | }} | ||
Play fantastic adventures in a huge medieval world continiously evolving. | |||
== Description == | |||
Elderlore is a graphical roguelike in a random yet persistent medieval world. It relies mostly on fractal landscapes and procedural cities and dungeons. | Elderlore is a graphical roguelike in a random yet persistent medieval world. It relies mostly on fractal landscapes and procedural cities and dungeons. | ||
Lands of Elderlore throw the player in a medieval world tainted with fantasy, where he'll have to fight for his life. Exploring stage will succeed to battles, caracter advancement, and various quest achievement. | |||
Game is in early dev stage, release 0.1 is planned to be the first release to be playable. | |||
Game is both in french and english. | |||
== Features == | |||
This game has been built from its beginning to provide a great replayability. It is possible to generate an infinity of different worlds, each one being built from several fractal algorithms (such as Diamond Square), and cellular automata. | |||
Each world is populated with rivers, forests, deserts and mountains. Mountains contain several caves, and villages are connected through a network of roads. | |||
== Requirements == | |||
Game is in early dev stage, is coded under Python, and needs Pygame, Ocempgui, and Numeric modules to be runned from its source files. | |||
There is also a Windows binary that is self-sufficient. | |||
== Screenshots == | |||
http://blog.elderlore.com/images/galeries/0.0.7/19022007.01.jpg | |||
[http://blog.elderlore.com/images/galeries/0.0.7/19022007.02.jpg] | |||
[http://blog.elderlore.com/images/galeries/0.0.7/19022007.03.jpg] | |||
[http://blog.elderlore.com/images/galeries/0.0.7/19022007.04.jpg] | |||
[http://blog.elderlore.com/images/galeries/0.0.7/19022007.05.jpg] | |||
[http://blog.elderlore.com/images/galeries/0.0.7/19022007.06.jpg] | |||
[http://blog.elderlore.com/images/galeries/0.0.7/19022007.07.jpg] | |||
[http://blog.elderlore.com/images/galeries/0.0.7/19022007.08.jpg] | |||
== Development == | == Development == |
Revision as of 09:33, 26 February 2007
Lands of Elderlore | |
---|---|
Alpha Project | |
Developer | Altefcat |
Theme | Medieval Fantasy |
Influences | Tolkien, Hobb, Elite |
Released | 30/08/2006 |
Updated | 19/02/2007 (v. 0.0.7) |
Licensing | GPL 2 |
P. Language | Python |
Platforms | Windows, GNU/Linux |
Interface | OcempGui |
Game Length | Long |
Official site of Lands of Elderlore |
Play fantastic adventures in a huge medieval world continiously evolving.
Description
Elderlore is a graphical roguelike in a random yet persistent medieval world. It relies mostly on fractal landscapes and procedural cities and dungeons.
Lands of Elderlore throw the player in a medieval world tainted with fantasy, where he'll have to fight for his life. Exploring stage will succeed to battles, caracter advancement, and various quest achievement.
Game is in early dev stage, release 0.1 is planned to be the first release to be playable.
Game is both in french and english.
Features
This game has been built from its beginning to provide a great replayability. It is possible to generate an infinity of different worlds, each one being built from several fractal algorithms (such as Diamond Square), and cellular automata.
Each world is populated with rivers, forests, deserts and mountains. Mountains contain several caves, and villages are connected through a network of roads.
Requirements
Game is in early dev stage, is coded under Python, and needs Pygame, Ocempgui, and Numeric modules to be runned from its source files.
There is also a Windows binary that is self-sufficient.
Screenshots
Development
A blog is following in french the game development : le journal d'Elderlore.
All the information used for creating the game is somehow gathered on this wiki : la bibliotheque d'Elderlore.