Difference between revisions of "Lands of Elderlore"

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|site = http://sourceforge.net/projects/elderlore
|site = http://sourceforge.net/projects/elderlore
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Play fantastic adventures in a huge medieval world continiously evolving.
== Description ==


Elderlore is a graphical roguelike in a random yet persistent medieval world. It relies mostly on fractal landscapes and procedural cities and dungeons.
Elderlore is a graphical roguelike in a random yet persistent medieval world. It relies mostly on fractal landscapes and procedural cities and dungeons.


* Game is both in french and english.
Lands of Elderlore throw the player in a medieval world tainted with fantasy, where he'll have to fight for his life. Exploring stage will succeed to battles, caracter advancement, and various quest achievement.
* Game is in early dev stage, needing pygame, ocempgui, and Numeric modules.
 
Game is in early dev stage, release 0.1 is planned to be the first release to be playable.
 
Game is both in french and english.
 
== Features ==
 
This game has been built from its beginning to provide a great replayability. It is possible to generate an infinity of different worlds, each one being built from several fractal algorithms (such as Diamond Square), and cellular automata.
 
Each world is populated with rivers, forests, deserts and mountains. Mountains contain several caves, and villages are connected through a network of roads.
 
== Requirements ==
 
Game is in early dev stage, is coded under Python, and needs Pygame, Ocempgui, and Numeric modules to be runned from its source files.
 
There is also a Windows binary that is self-sufficient.
 
== Screenshots ==
 
http://blog.elderlore.com/images/galeries/0.0.7/19022007.01.jpg


Release 0.1 is planned to be the first release to be playable.
[http://blog.elderlore.com/images/galeries/0.0.7/19022007.02.jpg]
[http://blog.elderlore.com/images/galeries/0.0.7/19022007.03.jpg]
[http://blog.elderlore.com/images/galeries/0.0.7/19022007.04.jpg]
[http://blog.elderlore.com/images/galeries/0.0.7/19022007.05.jpg]
[http://blog.elderlore.com/images/galeries/0.0.7/19022007.06.jpg]
[http://blog.elderlore.com/images/galeries/0.0.7/19022007.07.jpg]
[http://blog.elderlore.com/images/galeries/0.0.7/19022007.08.jpg]


== Development ==
== Development ==

Revision as of 09:33, 26 February 2007

Lands of Elderlore
Alpha Project
Developer Altefcat
Theme Medieval Fantasy
Influences Tolkien, Hobb, Elite
Released 30/08/2006
Updated 19/02/2007 (v. 0.0.7)
Licensing GPL 2
P. Language Python
Platforms Windows, GNU/Linux
Interface OcempGui
Game Length Long
Official site of Lands of Elderlore


Play fantastic adventures in a huge medieval world continiously evolving.

Description

Elderlore is a graphical roguelike in a random yet persistent medieval world. It relies mostly on fractal landscapes and procedural cities and dungeons.

Lands of Elderlore throw the player in a medieval world tainted with fantasy, where he'll have to fight for his life. Exploring stage will succeed to battles, caracter advancement, and various quest achievement.

Game is in early dev stage, release 0.1 is planned to be the first release to be playable.

Game is both in french and english.

Features

This game has been built from its beginning to provide a great replayability. It is possible to generate an infinity of different worlds, each one being built from several fractal algorithms (such as Diamond Square), and cellular automata.

Each world is populated with rivers, forests, deserts and mountains. Mountains contain several caves, and villages are connected through a network of roads.

Requirements

Game is in early dev stage, is coded under Python, and needs Pygame, Ocempgui, and Numeric modules to be runned from its source files.

There is also a Windows binary that is self-sufficient.

Screenshots

19022007.01.jpg

[1] [2] [3] [4] [5] [6] [7]

Development

A blog is following in french the game development : le journal d'Elderlore.

All the information used for creating the game is somehow gathered on this wiki : la bibliotheque d'Elderlore.