Difference between revisions of "Cataclysm of Chaos"
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Current Latest build is Alpha V16 (as of Sept 15, 2018), and a binary (.exe) can be acquired from this link (windows only at the moment) | Current Latest build is Alpha V16 (as of Sept 15, 2018), and a binary (.exe) can be acquired from this link (windows only at the moment) | ||
= http://www.mediafire.com/file/qm8cob5cn9cxyce/BinaryV16.rar/file | = http://www.mediafire.com/file/qm8cob5cn9cxyce/BinaryV16.rar/file | ||
{{game-beta| name = Cataclysm of Chaos | |||
|developer = [[Jason Roberts]] | |||
|influences = [[Too many to count]] | |||
|theme = [[Fantasy]] | |||
|released = 12/09/2018 | |||
|updated = 15/09/2018 (Alpha V16) | |||
|licensing = [[Currently, Freeware]] | |||
|language = [[Python 2.7 and Libtcod]] | |||
|platforms = [[Windows]] | |||
|interface = [[ASCII]], [[Keyboard]], [[Partial Mouse]] | |||
|site = n/a | |||
|length = countless hours | |||
}} | |||
== Description== | |||
== Features== | |||
* a complex surface world with cities, dozens of dungeons, villages, and many surprises that are randomly generated for each game | |||
* a far more detailed game engine (each monster is as complex as the player) than ADOM's | |||
* complex story lines like the 'King of the Orcs', continually being expanded | |||
* armies and sieges | |||
* corruptions | |||
* multi-classing | |||
* all the races from ADOM | |||
* a detailed skill system | |||
* a construction and processing system for changing the environment | |||
* highly detailed items (including abstractions for materials, damage types, sizes, etc.) | |||
* a highly intricate event system | |||
* and much more! |
Revision as of 22:20, 15 September 2018
Cataclysm of Chaos, by Jason Roberts
Currently in Late Alpha, and is close to reaching Early Beta status.
The game is quite functional, offering quite a few hours of enjoyable gameplay already, and is fairly stable. Can play a myriad of different playstyles, including being a pure pacifist. It is an infinite "dungeon" sandbox where the player works towards their own goals and chooses which endings they wish to pursue.
Things that are missing are mostly endgame related stuff (ie Artifacts, Bosses, or Endings), interface improvements, tutorial/help system improvements, as well as testing to ensure that the code supports sound effects and tiled graphics, which is why the game is still considered Alpha, rather than Beta. I try to do weekly releases, and participate in Sharing Saturday on RoguelikeDev subreddit, so if I forget to upload here, then you can visit ShSa and grab the latest build there.
Current Latest build is Alpha V16 (as of Sept 15, 2018), and a binary (.exe) can be acquired from this link (windows only at the moment) = http://www.mediafire.com/file/qm8cob5cn9cxyce/BinaryV16.rar/file
Cataclysm of Chaos | |
---|---|
Beta Project | |
Developer | Jason Roberts |
Theme | Fantasy |
Influences | Too many to count |
Released | 12/09/2018 |
Updated | 15/09/2018 (Alpha V16) |
Licensing | Currently, Freeware |
P. Language | Python 2.7 and Libtcod |
Platforms | Windows |
Interface | ASCII, Keyboard, Partial Mouse |
Game Length | countless hours |
[n/a Official site of Cataclysm of Chaos] |
Description
Features
- a complex surface world with cities, dozens of dungeons, villages, and many surprises that are randomly generated for each game
- a far more detailed game engine (each monster is as complex as the player) than ADOM's
- complex story lines like the 'King of the Orcs', continually being expanded
- armies and sieges
- corruptions
- multi-classing
- all the races from ADOM
- a detailed skill system
- a construction and processing system for changing the environment
- highly detailed items (including abstractions for materials, damage types, sizes, etc.)
- a highly intricate event system
- and much more!