Difference between revisions of "Complete roguelike tutorial using modern C++ and libtcod"
Jump to navigation
Jump to search
View source here
m |
m |
||
Line 1: | Line 1: | ||
{{Template:Complete roguelike tutorial using modern C++ and libtcod}} | {{Template:Complete roguelike tutorial using modern C++ and libtcod}} | ||
This tutorial is inspired by the previous [[Complete roguelike tutorial using C++ and libtcod - part 1: setting up|C++ and libtcod tutorial]], but is focused on using concepts and techniques in modern C++ (starting with C++11), as well as strong software architecture concepts. | This tutorial is inspired by the previous [[Complete roguelike tutorial using C++ and libtcod - part 1: setting up|C++ and libtcod tutorial]], but is focused on using concepts and techniques in modern C++ (starting with C++11), as well as strong software architecture concepts. | ||
<center><big>[https://github.com/Phyrexus/libtcod-tutorial View source here]</big></center> | |||
==Introduction== | ==Introduction== |
Revision as of 16:56, 5 November 2018
Complete roguelike tutorial using modern C++ and libtcod |
---|
This tutorial is inspired by the previous C++ and libtcod tutorial, but is focused on using concepts and techniques in modern C++ (starting with C++11), as well as strong software architecture concepts.