Difference between revisions of "Crossfire"
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<b>In the words of its original author Frank Tore Johansen:</b> | |||
"Crossfire is a multi-player graphical arcade and adventure game made for the X Windows systems environment. It has certain flavours from other games, especially gauntlet and the rogue-like games ([[Nethack]], [[Moria]], [[Angband]], and [[Ragnarok]].) Any number of players can move around in their own window, finding and using items and battling monsters. They can choose to cooperate or compete in the same world.'' | <br> | ||
In the years of development that have followed, Crossfire has grown to encompass over 150 monsters, ~3000 maps to explore, an elaborate magic system, over 15 character types, a system of skills, and many, many artifacts and treasures." | "Crossfire is a multi-player graphical arcade and adventure game made for the X Windows systems environment. It has certain flavours from other games, | ||
especially gauntlet and the rogue-like games ([[Nethack]], [[Moria]], [[Angband]], and [[Ragnarok]].) Any number of players can move around in their own | |||
window, finding and using items and battling monsters. They can choose to cooperate or compete in the same world.'' | |||
In the years of development that have followed, Crossfire has grown to encompass over 150 monsters, ~3000 maps to explore, an elaborate magic system, over | |||
15 character types, a system of skills, and many, many artifacts and treasures." | |||
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<b>In the October, 1999 Issue of Linux Journal, there is a review of Crossfire:</b> | |||
<br> | |||
"Crossfire is a different kind of game from the rest of these dungeon crawlers. The Linux Game Tome describes it as | "Crossfire is a different kind of game from the rest of these dungeon crawlers. The Linux Game Tome describes it as | ||
a cross between [[NetHack and Gauntlet]], and that's actually fairly accurate. The game is graphical, multi-player (!) and | a cross between [[NetHack and Gauntlet]], and that's actually fairly accurate. The game is graphical, multi-player (!) and | ||
immense. With over 150 different monsters, about 3000 maps, 19 character classes, about 65 different weapons, dozens of armours, | immense. With over 150 different monsters, about 3000 maps, 19 character classes, about 65 different weapons, dozens of armours, | ||
helmets, shields and clothings, and 18 levels of magic available to wizards (with roughly 85 spells at last count), Crossfire is a | helmets, shields and clothings, and 18 levels of magic available to wizards (with roughly 85 spells at last count), Crossfire is a | ||
whole different world in which you and your friends can live. Any number of people can have clients (even available for Java and Win32)... | whole different world in which you and your friends can live. Any number of people can have clients (even available for Java and Win32)... | ||
If you're tired of being an @ and want to be an animated graphic again, here's where you can do it!"< | If you're tired of being an @ and want to be an animated graphic again, here's where you can do it!" | ||
<i>-- Jason Kroll</i> | |||
-- Jason Kroll | |||
Revision as of 15:33, 9 April 2019
Crossfire | |
---|---|
Stable game | |
Developer | Frank Tore Johansen (original developer), Mark Wedel, Rick Tanner |
Theme | Fantasy |
Influences | NetHack, Moria |
Released | mid-1992 (?) |
Updated | Apr 8, 2019 (1.73.0) |
Licensing | GPL |
P. Language | C, Java |
Platforms | GNU/Linux, Windows |
Interface | Tiled - GTK2 |
Game Length | Open ended |
Official site of Crossfire |
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Technical History
Crossfire's development history started in mid-1992. It originally started as a Gauntlet clone developed by Frank Tore Johansen at the University of Oslo, Norway.
Crossfire started with just one indoor map (first a simple test-map, then the first real map, which got extended a few times) and then increased to 4 indoor-maps with one-way portals from level 1 to level 4. Upon clearing the last level, there was nothing more for the player to do. Spells were limited to magic bullet (the first spell), fireball, magic missile, burning hands and lightning bolt. Later on, when two-way portals were implemented, development and content contribution took off in all directions.
This change brought about a flurry of new local players (at University of Oslo, Norway) and resulted in many new maps, it exploded in all directions, including the first town and the first world (the one we have now is the third town and third world).
In the years of development that have followed, Crossfire has grown to encompass over 150 monsters, ~3000 maps to explore, an elaborate magic system, over 15 character types, a system of skills, and many, many artifacts and treasures.
One of the joys of Crossfire is the vast depth of development that has occurred over the many years. This has resulted in a diverse playing experience with often little to prepare players for whats to come.
In the words of its original author Frank Tore Johansen:
"Crossfire is a multi-player graphical arcade and adventure game made for the X Windows systems environment. It has certain flavours from other games, especially gauntlet and the rogue-like games (Nethack, Moria, Angband, and Ragnarok.) Any number of players can move around in their own window, finding and using items and battling monsters. They can choose to cooperate or compete in the same world. In the years of development that have followed, Crossfire has grown to encompass over 150 monsters, ~3000 maps to explore, an elaborate magic system, over 15 character types, a system of skills, and many, many artifacts and treasures."
Links
HOMEPAGE: http://crossfire.real-time.com
FORUMS: http://forum.metalforge.net/
DON'T FORGET TO JOIN US ON DISCORD: https://discord.gg/CCQqbqu
AND CHECK US OUT ON FACEBOOK: https://www.facebook.com/crossfireproject/
Website for the Metalforge Server
http://www.metalforge.net
Crossfire at Netarbeiter http://crossfire.netarbeiter.com/
Crossfire Map Atlas http://www.crossfireatlas.net/
Crossfire Lore http://wiki.cross-fire.org/dokuwiki/doku.php/lore
Crossfire at Source Forge https://sourceforge.net/projects/crossfire/
In the October, 1999 Issue of Linux Journal, there is a review of Crossfire:
"Crossfire is a different kind of game from the rest of these dungeon crawlers. The Linux Game Tome describes it as a cross between NetHack and Gauntlet, and that's actually fairly accurate. The game is graphical, multi-player (!) and immense. With over 150 different monsters, about 3000 maps, 19 character classes, about 65 different weapons, dozens of armours, helmets, shields and clothings, and 18 levels of magic available to wizards (with roughly 85 spells at last count), Crossfire is a whole different world in which you and your friends can live. Any number of people can have clients (even available for Java and Win32)... If you're tired of being an @ and want to be an animated graphic again, here's where you can do it!" -- Jason Kroll
Wikipedia - http://en.wikipedia.org/wiki/Crossfire_game