Difference between revisions of "Zorbus"
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<td> | <td>4-6 hours | ||
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Revision as of 19:03, 11 April 2019
Zorbus | |
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Stable game | |
Developer | Joonas Hirvonen |
Theme | Fantasy |
Influences | AD&D 1e, D&D 3e |
Released | 23 March 2019 |
Updated | 10 April 2019 |
Licensing | Freeware, Closed source |
P. Language | Pascal |
Platforms | Windows, Linux (Wine) |
Interface | Tiles, Keyboard |
Game Length | 4-6 hours |
www.zorbus.net |
Zorbus is a fantasy-themed, graphical, turn-based, role-playing roguelike game. Your goal is to delve deep into a dungeon, find a portal to a mythical place called the Zorbus where a mere mortal can ascend to demigodhood.
Being a roguelike game, Zorbus creates the dungeon randomly so that every played game is slightly different. The game uses permadeath meaning that when a character dies, it really is permanent and the player must begin a new game. You can save the game but the save file is deleted when loaded. You can only save once per dungeon level.
The goal is to create a tight, streamlined dungeon crawling experience where the dungeon feels alive. Thematically Zorbus draws influence from the late 70s and early 80s tabletop AD&D campaigns and adventures.
The rule system for the game is slightly influenced by the d20-system used in the 3rd edition of Dungeons & Dragons. Zorbus has experience levels but no character classes (race and gender is selected). On each level-up, you point-buy skills and talents. Talents are mostly combat abilities and spells.
By design, Zorbus does not have a hunger mechanic, item identification, crafting, autoexplore, an overworld map or quests.