Difference between revisions of "Infra Arcana"
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|released = June 5, 2011 | |released = June 5, 2011 | ||
|relver = 1.0 | |relver = 1.0 | ||
|updated = | |updated = December 17, 2019 | ||
|updver = | |updver = 20.9 | ||
|language = [[C++]], [[SDL]] | |language = [[C++]], [[SDL]] | ||
|platforms = [[Windows]], [[Linux]] | |platforms = [[Windows]], [[Linux]] |
Revision as of 19:01, 18 December 2019
Infra Arcana | |
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Stable game | |
Developer | Martin Törnqvist |
Theme | H.P. Lovecraft, horror, mystery, cults |
Influences | H.P. Lovecraft, Horror movies, The PC game 'Blood' |
Released | June 5, 2011 (1.0) |
Updated | December 17, 2019 (20.9) |
Licensing | Freeware, Open source |
P. Language | C++, SDL |
Platforms | Windows, Linux |
Interface | ASCII (via SDL), Tiles, Keyboard |
Game Length | Medium |
Official site of Infra Arcana |
Infra Arcana is a Roguelike set in the early 20th century. The goal is to explore the lair of a dreaded cult called The Church of Starry Wisdom. Buried deep beneath their hallowed grounds lies an artefact called The Shining Trapezohedron - a window to all secrets of the universe. Your ultimate goal is to unearth this artefact.
The theme and inspiration for this game comes mainly from the horror fiction writer H.P. Lovecraft. The game also draws flavor from various B-horror movies, as well as the first-person shooter PC game Blood.
As a Roguelike - the game adheres to the virtues of the genre, such as high replay value and challenging tactical game play.
Make sure to play the latest build and not the latest stable release, as the latest build has a lot of changes.
Features and Mechanics
- 4 player classes: War Veteran (tough fighter), Rogue (stealthy), Ghoul (heals by eating corpses), Occultist (sorcerer who can specialise in one of 4 different magic domains)
- 20th century equipment: pitchforks, tommy guns, sticks of dynamite
- Many lovecraft-inspired enemies: cultists, deep ones, floating horrors
- Experience is mostly gathered by discovering new items and enemies and descending the dungeon. You don't get experience for killing enemies.
- Level-ups let you choose one of many powerful, passive traits.
- The typical hunger system is replaced by mental shock. Seeing monsters and spending time on a dungeon level will increase your shock, but it is reset when descending stairs. Letting it reach the max will push you closer to insanity and give you negative traits and phobias.
- Stealth is a viable strategy. As you don't get xp from killing anyway, you can often entirely avoid enemies.
- Occult magic spells found on scrolls can be memorised and cast on demand, but this will cost spirit points and running out of them will kill you.
- Bad wounds can't be regenerated passively and require medical treatment.
- Excellent use of spooky ambient sounds.
Links
- Latest Windows Build Download (last updated 2019)
- Latest Linux Build Download (last updated 2019)
- Changelog
- Source Code
- Donations