Difference between revisions of "Shadow of the Wyrm"
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|released = August 31, 2015 | |released = August 31, 2015 | ||
|relver = v0.3.9 | |relver = v0.3.9 | ||
|updated = | |updated = June 20, 2020 | ||
|updver = v1. | |updver = v1.2.0 | ||
|licensing = [[MIT]] | |licensing = [[MIT]] | ||
|language = [[Cpp|C++]], [[Lua]] | |language = [[Cpp|C++]], [[Lua]] |
Revision as of 12:02, 20 June 2020
Shadow of the Wyrm | |
---|---|
Stable game | |
Developer | Julian Day (jcd748) |
Theme | Fantasy |
Influences | ADOM, Omega |
Released | August 31, 2015 (v0.3.9) |
Updated | June 20, 2020 (v1.2.0) |
Licensing | MIT |
P. Language | C++, Lua |
Platforms | Windows, Linux, Unix |
Interface | Curses, Keyboard |
Game Length | Long |
Official site of Shadow of the Wyrm |
Shadow of the Wyrm is an open-world fantasy roguelike in the style of ADOM and Omega. It was formerly known as Savage Lands.
Features
- Large world with random and set areas
- Start at the edge of the world, or in the centre of the empire
- Quests from the starting island to the ends of the world
- A wide variety of races, classes, and optional conducts to suit various playstyles
- Nine deities, each with their own likes and dislikes
- A huge number of monsters, artifacts, items, and spells
- 1-bit sprites with a variety of colour palettes
- Full lower ASCII with over a dozen beautiful colours!
- Both SDL and curses are supported
Screenshots